Hey! Thanks for the feedback. I've been crunching on this build for the last week to meet a contest deadline so was too tired to finish my devlog write up last night. I'll get it up today but glad you noticed the build.
i like the map suggestion. Had another tester say something similar so always good to get feedback multiple times :)
There are a few problems that have been reported with the tutorial. Mostly just because making a tutorial is HARD. I'll work on it some more and maybe make a build 39 patch.
Definitely heard the camera feedback a few times also. I'm going to switch to support the "grab the floor" and possibly also the "edge panning" approaches to camera movement. Not sure when that will get in but I'll see if I can get it in 40.
I think it will be interesting to see how it works when you get through multiple missions. I'll talk about this in the DevLog some especially with regard to how the base levels up, getting subs, allocating equipment and funds to the objective. The goal is to make it risk/reward so that you might prefer to rent a sub and not take all your team on tougher objectives in case you lose them.