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Sand: A Superfluous Game

An open world, base-building, adventure survival game with quirky humor and Llamas!​ · By Voided Pixels Studio

BUGS Sticky

A topic by Voided Pixels Studio created Feb 19, 2018 Views: 13,671 Replies: 640
Viewing posts 97 to 116 of 208 · Next page · Previous page · First page · Last page
(+1)

I don't know if it's just me but so far i'm unable to kill chickens at all now. I can still hug them and collect eggs but now I can't hit and kill them

Developer

I'll check for the rifle bullets and the killing of animals

Developer

Fixed will be in the update tonight. The update should increase the FPS even more BTW :)

Awesome. The smoother the game runs the faster i'll be able to do things because late game to get enough stuff it takes awhile for people to buy things and gather things because of the speed of the game being linked to the frame rate

Don't know if it's a bug or not but I can't bring the crate of spy drones back to E.D.I.E.

Developer

not really that is where the mission ends.I should have added a 'more coming soon' message though

oh ok cool. I just thought that I was messing up somehow. Thanks for letting me know 

Don't know if it's a bug but if there is a lot of cows like probably around 200 if not more they seem to not produce very fast because I believe they are unable to get water even though I have quite a few troughs. So literally chickens produce much more meat than the cows do.

Developer

haha yeah probably the issue. I won't be an issue when I limit the amount of livestock

(+1)

When standing still there is no attack animation for melee weapons

Developer

I'll look into i

alright cool just thought you should know

(5 edits) (+1)

When I played the newest version, I noticed that automated gates when placed vertically have very unexpected behaviors.

As you can see in the top row of pics, the gate made entities looked like they clipped to the wall. I think removing the extra wall parts in the gates' sprite will fix the problem.  

The second row of pics was taken after I let the game run on its own. While I'm gone,  The *powered* gate had used its leftover energy and advanced intelligence to create an invisible wall which stopped two opposing sides from murdering each other and starting a war for over 5 hours in real time!  Peace is often overlooked by many developers. Therefore, I hope that you'll implement this into other automations.

Also, counters, bear traps and turrets currently don't cost anything.

Minor suggestion: Volume Control

Developer (2 edits)

I look into it thanks! Seem like I my have messed with the pathing when if comes to gates.

I know maybe I should just hack together a quick volume control. I really do loathe UI stuff :)

(+1)

I'm getting what I think is a problem. Whenever I go to an area, like the orphanage, steven's farm, or a mission location, I can't see anything except the supply zone thing. The whole area is just...sand. I looked at some videos and that is not what is supposed to happen. Everything else seemed great. I really love the game, I'm just really curios to know what is supposed to be here. Thanks!

Developer

ODD. There should be things there. Let me check.

Developer

It is working fine for me. Try clicking the reset missions map data in the other option menu. Check to see if there is .ini files located in %localappdata% with the name of the places. Resetting the mission maps data should fix it though. Also inside the rooms folder you should see starter files and they should have text inside it.

(+1)

I reset the missions map data, and the locations were still blank, I reset the missions, and the locations were still blank, I reset all data, and the locations were still blank. I looked in the game files and I did see .ini files. Inside the starter files in the rooms folder I see text like:

[large_water_tower1]
image_index="0.000000"
cost_array="[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]"
image_xscale="1.000000"
y="1082.000000"
x="332.000000"

Developer

Right which should load. Try re-downloading? Delete all the files that start with "rm_" in the %localappdata%sand_alpha folder. If that doesn't work delete the whole folder (CAMP.ini and resources.ini you can save)

https://www.techwalla.com/articles/how-to-access-the-application-data-folder

I deleted the whole folder, re-downloaded the zip file, but there is still no pre-made buildings in the locations. Is there supposed to be any buildings already existing at the starting camp? Because there is nothing except E.D.I.E., the player and the body. If you would like any more info, feel free to ask. I'd love to help.

Developer

This is very odd to me. Is this still the case with the new build?

Every time i unload or rejoin the game, my base resets. Love the graphics! 

Ok, tried running the game on my desktop and the bug is gone.

Developer(+1)

Very odd... I know it is fixed but today I'll look at the loading and saving of bases.

Should "save" be on "sleep" or "quit"? I have found that on "sleep".

Developer

Saving happens on quit or leaving you base.

A bit misleading of it is that after reload you are near your bed.

Developer

Where should you re-spawn?

(+1)

As I remember, in some of the games you respawn where you finished the game.

But as I recover more and more games, the practice of respawning in the centre of the map  / home place is quite common. So don't bother. Your solution is fine. I just got confused for a while. But after playing a little I got the point :) .

Developer

Oh I see what you are saying. That might be something I add in the future. It probably should be done that way to be honest.

When I stick to the tutorial, everything is fine. But when you want to expand your base in your own way, it is complicated then.

Bug: I have planted all the trees I could, then finished previous step of tutorial. After reaching step "chop old trees and plant new ones" I couldn't progress. And since I was a new player, I didn't know what else I can do (f.e. buy/sell products) to fulfil the needs except waiting.

Anyway: GREAT GAME! :) I don't know all, but so far I have found hundreds of possibilities and the game seem to be intuitive.

(+1)

Is it a "problem" that my game is always opened in minimized window? Most of the programs are opened in a standard window or full screen as default.

Developer

I will have an option to set full screen on start when the game is done. You can always press F5 to switch between the 2.

(+1)

Sorry, but I have to say that turrets are too powerful.

Along with bear traps, they cost 0 and that is much too low ;) . Plus they shot with a little delay.

Making a base that is impossible to defeat (for sure in early game, I don't know where is "late" for now) is very easy. Enemies are trying to infiltrate your base, so leaving open doors with turrets behind them is the easiest way to kill them without any problem.

Developer

Yes traps and turrets are not balanced. I also haven't set the prices yet.

okay so i love the game so much already but i might have found 2 bugs but at least 1 for sure.

so the first one i am not sure if its just that the questline stops there or if its a bug. For the quest i had to get the spy drones from the south and deliver them to edie. I picked up the drones and the area is not showing on the map anymore. So i am sure i have the item but edie doesnt show the question mark for wanting to talk and the quest is specifically saying for me to talk to edie.

the second bug i am experiencing is with the bow. The shooting works fine but in order to get arrows back you have to pick them back up. but whenever i walk over them the animation and sound happen forever and i get all my arrows instantly back.  the arrow will stay on the ground and the area will get covered in arrows most of the time. I like it since its pretty handy but not balanced and how it was meant to work i think...


The link for a gif of the arrow problem

https://gyazo.com/9d9990514e1d063c62baccf8fdd41628

 Screenshot of the quest problem


(1 edit)

Arrow problem:

I noticed exactly the same thing, but I understand that as a feature not a bug. ;) So using arrows is probably the best option to defeat all the enemies. :)

ahh okay yea then i like the feature but! :) but the earrape sound it makes when you pick the arrows up is not good its very loud

Developer(+1)

lol I'll look into it. Thanks for the find guys!

Also I have a problem with proceeding the tutorial, with the pack of drones. I have defeated all the dogs (?) in the found location, took all the goods that were there and the box with the drones and returned to the base. But E.D.I.E seems to sleep and I can't give the box to him. What else can I do? I remember that before the start of the game, I accidentally moved the tutorial forward (and enable electricity tutorial location), but I haven't found what I have done, so I can't reproduce the situation.

I have just noticed that somebody else had the same problem above.

Developer(+2)

I just haven't unlocked the rest of the quests yet. I have more made but I am still working on it.

(+1)

My base is quite big and has 28 beds, but unfortunately there is no more than 10 people inside. Is it a bug, or intended behaviour (to have higher FPS)?

Developer(+1)

So I've capped the amount of NPC per base. I'll increase the number as we go. I'll also probably make it a number you can set in the menu.

(+1)

I went to the electricity tutorial and when I got to the last part, the "graduation" stage, an enemy appeared but went right into the far right corner of the building. Then Duke "The Sniper" went into the far left corner of the building and started shooting randomly. Because the enemy was stuck in the wall, I couldn't shoot them. I had to use my machete to get to them. I guess I was able to knock the enemy out from the wall because it ran out of the building and only then did Duke follow. Not too big of a deal but I didn't think it was intentional either. 

I ran into a bug where the game was stuck in a perpetual state of RAID where a raid was coming from the North, but even though we already killed the raid, the message didn't go away and for some reason ALL of my campmates went by the bell and just stood in one place. I thought maybe I had the bell on and forgot to turn it off, but it was off. But I turned it on, and they all spread out from that one area, then I turned the bell off and they all went back into ONE space. ALL of them in one space. I had to quit the game and come back. An easy fix, but again, I'm sure it wasn't intentional. 



Developer

i'LL LOOK INTO IT. An enemy was probably alive still but they couldn't reach it. Do you remember what type of enemy it was?

It was a human enemy. I forget what those are called.

(+1)

Loving the game so far, but finished the warehouse and as I was leaving, my llama had wandered into the edges of the map and I couldn't get it back, tried to go back for it but can't go back to the mission and my llama is gone into the abyss. There a way to get it back, or is this a recurring bug?

Developer

Sort of a bug. They should stay put when you dismount them (in the wild). I think your llama ran off for now :(

I'll put it in my bug fix list. Thanks for finding it!

(+1)

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_entity:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_entity_Draw_73 (line 3)
called from - gml_Object_obj_koed_enemy_Draw_73 (line 2)


Got this when i ran over a snake with the car.

Btw long live game maker

Developer

fix in next version. thanks!

Also GML 4 Life :)

(+1)

btw i also found abother bug when u hit enemies with a car their life bar empties completely but they don't die and sometimes they fall asleep its a bit weird

Developer

lol yeah saw that. Fixed it too :)

(+1)

Hi, I am really enjoying your game!
But I ran into a crash when trying to enter the quest zone where I have to kill skellies to let the cows sleep.

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 1
for object obj_surface_drawer:

Trying to draw non-existing sprite.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_surface_drawer_Other_11 (line 12)
called from - gml_Object_obj_surface_drawer_Step_1 (line 6)

Developer

THANKS! I'll look into it.

Developer(+1)

Fixed. Will be in the next update.

Developer(+1)

I also ran into a bug with the dirt patches not showing. I fixed that issue too. Expect an update in an hour or two.

got crash when visited first mission place gotten from Steven Farm's. and crash every time when trying to visit it.

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 1
for object obj_surface_drawer:

Trying to draw non-existing sprite.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_surface_drawer_Other_11 (line 12)
called from - gml_Object_obj_surface_drawer_Step_1 (line 6)

Developer

Try clearing the mission map data and see if that fixes it. I changed the way some things load into the game (to speed up FPS).

Developer

Also re-download the game. I made an update that might fix this issue.

This is such a nice game but  when i go outside my base the map doesnt appear i just see black  and the home symbol

Developer

humm... odd. Did you try clicking and moving around some? I'll check it out first thing tomorrow morning.

Developer

I couldn't reproduce the error. Could you send a screenshot?

(+1)

i didnt know how to make a screenshot so i used the snipping tool

Developer

Humm... is this every time you leave the base?

Try updating your Microsoft DirectX Library from here:

https://www.microsoft.com/en-gb/download/details.aspx?id=35

Developer

newest version?

Developer (1 edit) (+1)

Ah found it. It was an Id10T error on my part :) Upload soon.

Developer

patch out

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