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Treeg0n (Treeangle)

29
Posts
6
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3
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A member registered May 21, 2016 · View creator page →

Creator of

Recent community posts

(3 edits)

edit 3 isrelated to shooting, i probably did not set a variable for one of the ammo types. edit: i reproduced the bug and i'm very confused why it happens. Enemies glitching through walls is related to level design and the blue invisible walls, ot sometimes, when coming to you they wulljump up a wall and clip it a little bit, need to find a fix. My discord is: Treeg0n (Treeangle)#4900

great game kinda creepy sometimes, love it!

(1 edit)

its intentionnal the rivers turn the surrounding  desert to grasslands. You're playing pretty thoroughly to realize mechanics like that are implemented!

if you want to help i currently need my current game to be tested for the weapon balance. The link is https://treeg0n.itch.io/wip-projects its a restricted project, the access code is "tester", in game in the hud next to the spread there is a number which indicates the difficulty level it will increase or decrease by 1/3 each time you win/lose, I need some feedback on this game and im having a hard time finding people.

I haven't really started yet, I only use unity to mod ravenfield and before i get involved to a higher level i want to finish my current main project on Game Maker

btw i also found abother bug when u hit enemies with a car their life bar empties completely but they don't die and sometimes they fall asleep its a bit weird

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_entity:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_entity_Draw_73 (line 3)
called from - gml_Object_obj_koed_enemy_Draw_73 (line 2)


Got this when i ran over a snake with the car.

Btw long live game maker

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I don't even have an online bank acount don't worry (most my games are set to 100% money to itch.io), this is a side project anyway i come back to it when i'm sick of working on my main game. Thanks it's really nice of you though. However, I don't think you can help me because the base project is very old and messy (i have a hard time navigating my self it even if i made it) and i don't know how to work on the same project from different computers on Game maker: studio. What I do appreciate is suggestions of stuff to add (it may take time to add them because this is a side project).

nice game, nice graphics, love how the sun pulsates with the music.

very nice graphics, the one problem is i have a hard time telling where the player is because he is the same color and size as the missiles.

(2 edits)

be careful using music ressembling queen music you could get into trouble. Otherwise i love the game and aesthetics. It's a bit anoying when you get wrecked by a car that was offscreen. Suggestion: add a handbrake. Great game!

Nice idea, i've had problems putting bends in the road sometimes though.

Nice simple and fun concept. It would be nice to not reset progression to start after every death as it makes progression very tedious.

(1 edit)

Half the comments on my games are from you lol, thx so much!

EDIE won't take the spy drones, any reason? Not implemented yet?

Yes, there needs a balance between the extremes even though a lot a people seem to go straight to the extremes recently.

Yes, I know i made it for a game jam so the story was rushed, thank's for the feedback (btw i'm in EU not USA).

J'ai aussi eu un bug ou au lie d'afficher le nombre de kebab par seconde pour le sous chef, ça montrait "cout:".

(1 edit)

Pas mal, l'interface utilisateur est bien faite, c'est intuitif est les graphismes simplistes fonctionnent bien avec le style clicker. Il faudrait peut être ajouter indicateur du prix pour augmenter le prix du kébab

thanks, It did not come to my mind to put a button, it would be better though, I will try to use the suggestion in a future game.

(1 edit)

This game page has become my most visited one in less than a week! Thank you.

My game should be fixed (put in fullscreen and unzoom).

(5 edits)

Fixed the problem: put in full screen and un zoom. By the way, for some reason in the browser version the text box is very small compared to the downloadable version, so if you can't read use downloadable version.

Changelog (08/22/2017)

New troops: Great Wall, Gladiator, Artillery, Fixed Direction machine guns (up, down, side(up and down will be changed to diagonals))

Bug Fixing

The Dude (the slowest melee troop) now does hits every once in a while instead of continuous damage.

New sprites for Dragon, Machine Gun and Wall

Story mode added (3 levels for now)

Please reports bugs or overpowered/underpowered troops.

Changelog (08/22/2017)

New troops: Great Wall, Gladiator, Artillery, Fixed Direction machine guns (up, down, side(up and down will be changed to diagonals))

Bug Fixing

The Dude (the slowest melee troop) now does hits every once in a while instead of continuous damage.

New sprites for Dragon, Machine Gun and Wall

Story mode added (3 levels for now)

Please reports bugs or overpowered/underpowered troops.

Changelog 04/08/2017:

Two new materials:

Wheels(counterclockwise spinning and clockwise spinning)

Changelog (04/02/2017)

reequilibrating:

-Weaker towers

-Faster melee troops

Changelog (02/04/2017):

-new background

-3 new units (towers)

-minor bugs fixed

changelog(sorry I forgot to do any before) :

-Fast Shield money count bug deleted

-All units nos cost 50% less

-Damage and cost reequilibrated

thank you very much.

ps: if the axe didn't work it is because of the cooldown time so don't spam the axe.