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Mage: Kingdom Divide

A topic by Try Again Games created Feb 16, 2018 Views: 311 Replies: 5
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Greetings from Try Again Games!

We are announcing Mage: Kingdom Divide, a turn-based RPG with open world exploration and challenging battles!

The story takes place in a kingdom divided over the use of magic, and progresses at your own pace as you complete dungeons or key areas in the game. You are always free to explore, battle, and take on side quests in-between completing the main story. Enemies will level up based on your battle party's current levels, so no matter where you roam or what order you choose to complete dungeons, the battles will be challenging and require strategy to win.

Mage: Kingdom Divide has been in a closed alpha session, and we would like to invite more players in to try the game and provide feedback. We will only keep this alpha session open for a little while longer, so don't hesitate and please use the link below to download the alpha demo if you are interested. You will also find the link to our Feedback & Discussion board below.

Thanks for reading!


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It’s set to public now. Thanks for the heads-up!

Developer Update, Week of 2-23-18

Hello all! We hope to post developer updates here at least once every week or two, if not more often. For the first update, we'd like to just give a better description of the gameplay features planned for Mage: Kingdom Divide.

Mage: Kingdom Divide is inspired by the Super Nintendo-era JRPGs. As mentioned in a previous post, the game will feature challenging turn-based combat that requires clever resource management and strategy when deciding your party members' moves. Here is a quick rundown of what you can look forward to in the final release:

  •  An engaging story rooted in a prejudiced medieval society, where Mages are hated by many.
  • Choose to play as either a male or female Mage.
  • 3 Primary Dungeons (plus 1 mini-dungeon) to complete in any order you desire. Dungeons feature enemies to conquer, puzzles to solve, traps to avoid, secrets to find, and bosses to vanquish!
  • Lead a party of interesting characters, whose backstories and motivations will come to light as you progress in the story. Each character is of a unique class and will offer different strengths as they are added to the party.
  • A "lite" loot system to keep you hooked! Weapons and armors are classified as Common, Uncommon, Rare, and Relic. Explore, earn spoils from battles, and barter in towns to acquire the best weapons and armors in the game to strengthen your party.
  • Side quests (because we can)!
  • Freedom to explore the world map as you please. There are 4 main islands in the Kingdom of the Isles, each with its own interesting locales, and there are small "dot" islands that house their own secrets and rewards, too.
  • Use new special Skills that your party members learn as they level-up.

And there is quite possibly more that we are leaving out (because we forget things).  If this sounds like your kind of game, we would love it if you would head over to the Alpha Demo we are offering currently and let us know what you think! You can find the demo at this location:

That's all for now! We will be back in the coming weeks with updates on the development process. If you have suggestions on things to change or additional features to put in the game, we welcome those!

Developer Update, Week of 3-11-18

So the last couple of weeks have been very busy at Try Again Games. Below are some highlights of what we've been up to lately, as well as a snazzy pic from the Overworld Map (this is a very small island you visit early in the game).

  • Designing the 2nd Primary Dungeon. This has been the bulk of our work lately. We hit a snag in programming some moving traps that are supposed to collide with the player and cause damage, but we've nearly got it right. Who knew collision detection was complex?
  • Overall balance adjustments. We've found it easiest to just make balance adjustments as we go. The last two weeks we have primarily been focusing on variety in enemy attacks, strengths, and weaknesses (we've even resorted to keeping spreadsheets, people).
  • Ramping up marketing efforts. What good is it, if you don't get the butts in the seats? Right? Something like that? Anyways, we really want everyone to know that we're making a game and working like crazy to make it a fun one! We've launched an official Twitter handle and Facebook page for Try Again Games, where we will post a few times every week about Mage: Kingdom Divide.

And that's it!  Besides that one day we had pizza... Mmm, pizza... But we digress.

Check back here for more updates in the near future, and please click the links below so you can follow us on the social media of your choice (or both if you're an especially social person)!

Facebook Page:

Twitter Handle:

Developer Update, Week of 7/28/2018:

Sorry for the very long absence, everyone! We've still been hard at work on Mage: Kingdom Divide, and have been so busy creating the game that our Dev Logging has fallen by the wayside lately. That being said, we have BIG NEWS for this short-but-sweet developer update!

We are excited to announce that Mage: Kingdom Divide will be releasing on PC next year (2019)! 

We will do our best to post further updates to this Dev Log as development continues, but you shouldn't expect weekly updates.

If you want to stay informed about the game to the max, we highly recommend following one or both of our social network accounts! We have a page on Facebook as well as a Twitter handle. We post screenshots and videos of the game on these social platforms, and you'll be among the first to know once the exact release date is decided.

Like & Follow Us on Facebook here

Follow Us on Twitter here:

Lastly, why not try out the Alpha Demo that is available on right now?! The game has progressed quite a bit since this alpha build, but we're still offering the demo as a good way to introduce players to the style of RPG we are creating!

Play the Demo Here

Our sincerest thanks to everyone who is following along with us in this journey!