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Alpha 1.18 Feedback & Discussion Board

A topic by Try Again Games created Jan 24, 2018 Views: 230 Replies: 2
Viewing posts 1 to 2
Developer (1 edit) (+1)

Greetings from Try Again Games!

If you're reading this, then you have been granted access to the alpha test. Please feel free to post here and discuss your thoughts on the game. We greatly value any and all feedback on your experience with Mage: Kingdom Divide. Have fun!

(+1)

So I've got some notes about stuff I encountered when playing through the alpha. They're listed not in any particular order of importance, just in order of when I encountered it/thought of it.

- The Item purchase screen (like in a shop) doesn't indicate what stat is improved or degraded by a piece of equipment, it simply shows a "+4" or "-9", with the player having no way of knowing what it's good for.

- In the battle UI, characters' max HP/MP is not displayed, only their current HP/MP. This can make it difficult to know which restorative item to use, since a player won't know how much HP/MP their character has exactly lost, and they may end up wasting a powerful item to restore a small amount of health/might.  

- Are the equipment items you can buy restricted to certain classes? There's not any indicator on the item screens (either in the inventory or in a shop's buy screen) as to what item is for what class. Could be a problem when a new player saves up and buys an item for a character they haven't added to their party yet.

- Backing out of equipment/skill/status screen takes the player back to the top menu, when it would probably be better to have it take them back to the previous character select screen.

- The Heal spell you get probably should have some sort of indication as to how much HP it restores so the player will have a better judge as to when to use it.

- Theore's Dual Attack animation is the same as the Mage class' magic casting animation. Probably an oversight, since presumably Theore is attacking with axe(s?)

- When battling in Slime Cavern, the battle screen background is just the top-down view of the cavern (complete with sprites). Probably another oversight, or maybe the content for that isn't finished yet.

- As a suggestion, perhaps Guard could be used to let party members protect others? Since Guard only mitigates damage, instead of completely block it, this would allow the player to have a chance at restoring that character's HP if it's extremely low and that character would be attacked before they have a chance to use a healing item.


That's all I got. Looks good so far though; interested to see how it goes from here.

Developer

Excellent feedback! Thanks so much!