Developer Update, Week of 3-11-18
So the last couple of weeks have been very busy at Try Again Games. Below are some highlights of what we've been up to lately, as well as a snazzy pic from the Overworld Map (this is a very small island you visit early in the game).
- Designing the 2nd Primary Dungeon. This has been the bulk of our work lately. We hit a snag in programming some moving traps that are supposed to collide with the player and cause damage, but we've nearly got it right. Who knew collision detection was complex?
- Overall balance adjustments. We've found it easiest to just make balance adjustments as we go. The last two weeks we have primarily been focusing on variety in enemy attacks, strengths, and weaknesses (we've even resorted to keeping spreadsheets, people).
- Ramping up marketing efforts. What good is it, if you don't get the butts in the seats? Right? Something like that? Anyways, we really want everyone to know that we're making a game and working like crazy to make it a fun one! We've launched an official Twitter handle and Facebook page for Try Again Games, where we will post a few times every week about Mage: Kingdom Divide.
And that's it! Besides that one day we had pizza... Mmm, pizza... But we digress.
Check back here for more updates in the near future, and please click the links below so you can follow us on the social media of your choice (or both if you're an especially social person)!
Facebook Page: https://www.facebook.com/Try-Again-Games-1596744233776654/
Twitter Handle: https://twitter.com/try_again_games