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Kollidoskop! - The 1978 arcade machine where you collide subatomic particles.

A topic by interrit created Feb 07, 2018 Views: 489 Replies: 14
Viewing posts 1 to 13
(3 edits) (+4)

Hi there!

I am working on a little game about a mythological Soviet arcade machine where you collide particles and build chemical elements. I try to follow physics as much as possible while keeping the game fun to play. All of the following is work in progress and will probably change before I’m done.

(sorry for the massive gifs)

Gameplay goes as follows:

  • You shoot gamma photons.
  • When photons collide, a particle-antiparticle pair is produced.
  • A photon hits a pair, particle and antiparticle are released.
  • You collect the matter, avoid running into antimatter.
  • As you play, uncollected particles either gather into elements or annihilate.

The ultimate goal of the game is to reach element 101 - Mendelevium. If you build up elements efficiently, you get to beat other players’ top scores as well.

Thanks for your attention, I’ll keep you updated!

Link to game page.



Looks Good

Thank you!

I've written a second entry to the devlog of the game page, it's about game mechanics. Adding images is quite a hassle so I'll just link it here.

Any discussion and help on game mechanics is welcome. :)


What type Engine you're game running on?


Cool idea. The wrap-around physics almost remind me of a Mario galaxy-esque planet and I like how you have to be mindful of the projectiles you shoot. Nice art style you picked too


I like the art style. I always loved the vector arcade machines.

Thanks all. The game is a quick jam of couple months so it's built in Unity. I aim to release in March.
I was torn between a wrapped circle and an actual sphere but the sphere has visibility problems as well as making your bullets even more difficult to manage.


The vector effect is really cool, looking forward to how this turns out.

Thank you! Here's a new post with some visuals!


Looks Good Dude

Another visual update, this one needs one more little iteration, some edges to bevel and the numeric displays need labels.

Here's an update,

Plus some bonus content: a 70's magazine ad.

Have been busy with UI, here's a post!

This week I learned that while you may perfectly well develop on a low spec machine, it's the trailer that gets ya. Screen capture and video editing pose a pretty hefty requirement on your workstation.

Here's the trailer!

Got Steam page approved, now you can wishlist Kollidoskop! if so desired.

Will update Itch page as soon as possible.