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Classic64 Lowpoly Asset Library

An ever growing pack of low resolution, low poly assets. 路 By craigsnedeker

Requests? Sticky

A topic by craigsnedeker created Feb 03, 2022 Views: 1,314 Replies: 16
Viewing posts 1 to 10
Developer(+1)

If you have texture or model requests, post them in this thread!

Very nice models, you are the best! I would like to see more buildings and terrarins (like trees or mountains)!

Developer(+1)

Thanks! More textures or models? I do plan on adding more building related textures to the next update or two (already got more windows, doors, bricks, and a bunch of ground textures) but can do more models too!

Models ant texture, that will be great! Thank you for your work!

Developer(+1)

I'll see what I can do!

I think characters will be fine too!

Developer

I'm not very good at characters haha

Maybe like a large industrial plug and socket?

Developer

I'll keep it in mind :)

How about some props? Like some cups and tableware? And some candles!

Developer

All good ideas! I do have a lot of props, but not those. Once I get back into making updates I'll try to add some of those

(+1)

Have you thought about adding house furniture like a bed, dresser, fridge, sink, toilet? Thanks!

(+1)

Very Cool assets, i think you should make some weapons and vehicles

Do you still take requests? I'd love to have more "store" assets like the shelves, maybe a display counter, meat/seafood display, checkout table, etc. Love your assets, thanks

Developer

I haven't been doing a lot of 3D work lately, just been busy IRL, but once I start again I can add more store stuff! :)

Will this be continued?

Hi, I really appreciate the work you've put in with this pack. It's great all around. The one big request I have is for an asset library file with all the models already loaded in as without that it's an absolute nightmare to get the models in every file into the asset library. One other thing is that in a lot of the materials, the image is loaded but the image texture node is not actually connected to the output node.