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In what ways does working with a music composer upgrade your game project?

A topic by SandCroc created Jan 12, 2022 Views: 268 Replies: 3
Viewing posts 1 to 4
(1 edit)

Hi,

I am creating a new game for some time and I have worked with a composer who made about 4 tracks for my upcoming game. It is the first time I worked with a composer and I am very pleased about the result and the cooperation between us.

 However, are there people in here who also have experience with woking with a composer or make original tracks for their game?

I just want to talk about how much do original tracks upgrade your game? Do yo get noticable more people who want to play your game? Are the sales better? Is there a bigger attention for your project?


I am curious because I will release my game soon and wondering if having original composed music really takes your game to the next level...


So I hope there are people who will share their experience and let us know in what way it makes your game better (or worse maybe...;))


Thanks!

(1 edit) (+1)

Music often has a theme and many leitmotifs, much like other aspects of your entire game do. A generic, royalty-free piece has no such connection, making it very easy to spot. It feels like a discrepancy.

Rest assured that people will notice the unique songs.

(+1)

For those that can afford it, I think it’s absolutely worthwhile to get original music for their game.

A paid a composer to come up with some unique music for my game Scrapship (still in development). Besides the huge dopamine rush from hearing the original music, the other benefit was that it helped limit my scope. I was only able to afford 5 tracks, so that meant that unless I want to be repetitive, the game can only have a max of 5 levels.

(+1)

I am a producer and game dev, the thing with original tracks is "atmosphere," you can create your own immersion based on a track and location.

There are a lot of contracts and royalties involved when using any other person work, so creating your own can be beneficial.