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Can you tell me if mechanic is good?

A topic by Stoarch created 31 days ago Views: 75 Replies: 4
Viewing posts 1 to 5
(Edited 1 time)

I developing game https://stoarch.itch.io/boomtris test release is here https://stoarch.itch.io/boomtris/download/7Jcp0b4emzeHi8Yoko2cLTvDCEiC9Vlwx_CTOd...

Genre: tower defense + puzzle (composition of towers to large tier and bigger one) (+ visual novel story in future)

Please, give tell me - is this mechanic fun enough (droping towers, composing them to more powerful, calling to support) and which ideas you find more appealing and interesting?

Thank you in advance.

Admin moved this topic to General Development
Admin

Moving to general development since the questions board is for questions about itch.io

Thank you. Will post here in future.

Hey Stoarch,

I just randomly came across your post and figured I'd drop in for some feedback.  Keep in mind I only played for about 5 minutes as well as watched your youtube video.

The mechanic, to me, doesn't feel like it gives the user much choice of strategy.  I felt like I was simply spawning turrets as much as possible until I died, and I didn't feel like I have much control in the situation.  I want to feel like I can make different moves to change the outcome, and I felt like I wasn't able to do so (or at least I wasn't able to catch on to what the intended way to win was in the short time I played).

Hopefully that helps in some way.  You've clearly put a lot of effort into it, I like the timing of the music and the battle sequences - it just needs an extra something for the player to feel engaged in the strategy.

Thank you very much. I do not see it that way and now will reconsider options for player to choose from.