miniLAW Alpha2.18.16 Changelog
miniLAW Alpha2.18.16 Changelog
miniLAW Alpha2.23.16 Changelog
miniLAW Alpha2.26.16 Changelog
miniLAW Alpha3.4.16 Changelog
miniLAW Alpha3.10.16 Changelog
miniLAW Alpha3.18.16 Changelog
miniLAW Alpha 4.1.16 Changelog
miniLAW Alpha 5.23.16 Changelog
miniLAW Alpha 6.23.16 Changelog
miniLAW Alpha 7.1.16 Changelog
miniLAW Alpha 7.14.16 Changelog
miniLAW Early Access 0.1.0 Changelog
miniLAW Early Access 0.1.2 Changelog
miniLAW Early Access 0.1.3 Changelog
Hope you enjoy! As always, we are open to feedback here on the community hub and any of our social media outlets! Help us spread the word and get miniLAW out into more players hands and help our community grow! :D
miniLAW Early Access 0.1.4 Changelog
Happy Friday everyone! Time again for the weekly build, and 0.1.4 is ready!
After we got a taste of the swinging physics on the light objects from 0.1.3, we had to keep going with it and take it to the next level. Here's what's on the slate for today's update:
Verlet integration for rope-like objects
Rag Doll Physics for high-speed impacts
New Meat Locker level, complete with swinging rat meat
Gang-specific graffiti now generates in select zones based on which gang controls the area
miniLAW Early Access 0.1.5 Changelog
Each and every Friday an update, better than the last? You decide!
New FeaturesIMPROVED RAGDOLLS
SEPTEMBER 30 - >:3 GARYFRIDAY FRIDAY FRIDAY, also known as update day here at Lasso Games. We've been hard at work (again) and have excited gases to show you (and a few features).
We wanted to take a step back from the hardcore programming this week, and showcase the city side of New Babel with some world building. There is so much background information that we want you to experience.
OCTOBER 6 - >:3 GARYWelcome to the party pal. Lots to see and experience in this update.
Primary ammo types expanded: this will give you more control over your gun loadout. Check out all the new and old ammo below with descriptions. The new primary ammos are listed with ***
OCTOBER 14 - >:3 GARYIn this update we make a lot of things break apart when you shoot them, optimize performance, and do a complete settings reset.
Unfortunately everyone will have to re-select their custom keybindings, video settings, and sound options. With all the new changes happening we've noticed that first time players were being loaded with sub-optimal settings and weird mouse button bindings. We decided to do a hard reset so all future players can experience the game correctly.
Tweaks and Performance Improvements
OCTOBER 28 - LASSO GAMESHowdy!
This week we wanted to try and introduce a slight change in environment to the New Babel landscape. Variety is the spice of life and adding new variety to New Babel will give the setting more life than ever.
We've spent almost all of this week on optimizations so miniLAW will run better on low end machines, these changes will of course make mid and high end machines run even smoother. While testing miniLAW on multiple hardware configurations, we determined the lowest specs possible. We've concluded that the Intel HD 5500 (and most likely the equivalent GeForce 720 and Radeon HD 5570) is the new required video card level and we will be updating the store page to reflect this.
If you have a low end PC, these steps should substantially increase FPS and give a more consistent play experience:
- Shadowcasting OFF
- Frameskip ON
- Physics objects reduced
- Play in fullscreen
Specifically we have done the following:
New FeaturesOh yea, we also added the corporate headquarters of one of the most valuable companies in New Babel. ABRAXAS!
DECEMBER 10 - >:3 GARYYou are required to enjoy holiday seasons or you will face prosecution.
Big update with a long change log, hang on for the ride.
-Added 6 different wall mounted CRT screens ANDDDD created 8 in-universe TV shows that display randomly on said screens.
-Several people in New Babel still celebrate christmas and we have added in 3 new celebratory christmas trees.
-Added new Hanger scene that displays when docked at miniLAW HQ.
-Added 24 movie posters from the miniLAW universe!
-Updated enemy AI, they will not break cover to engage the player-aligned npcs instead of always sticking in their cover. Also improved their cover taking routine to be more fluid.
-15 new "isoblock" sprites for New Babel's map screen. Also
-Snack vending machine cover object!
-5 new motorbike/scooter objects to destroy.
-New Bodega Level
-Added electrical damage effects to the appropriate cover and background objects. ZZZZZZZZZZZZap.
-New background tiles and back cover objects that take full advantage of the darkness changes.
-2 new neon signs, 4 computer monitors, 5 wastebaskets.
-Background tiles and back covers now draw darkness in the shape of their opaque parts, so glass or empty spaces will show through to the ambient lighting conditions(aka the cityscape).
-Paper and cardboard debris now float correctly in 60 fps.
-Optimized engine to not calculate and display various things that are off the screen. This cuts down on processing power and gives a few extra FPS in some areas.
-Changes to grab based melee moves, they perform more consistently how they were intended.
-More efficient checks for all bullets so they should run smoother in situations where a lot of them are being fired.
-All bullet ricochet noises now use a distance calculation instead of playing at full volume inexplicably. This will created depthhhhhhh of sound.
-Removed a fair amount of legacy junk from all impact creation codes.
-Longer casings like the 454 now display properly in the HUD and don't overlap it.
-Fixed miniFACT messages not formatting correctly.
DECEMBER 17 - >:3 GARYLots of new moves and combos to try out and the beginning of civilians.
New civilian NPCs. Currently they are just nameless dum-dums that walk around and get shot, but we've got big plans for these little guys.
Lots of new melee moves, including the following:
0.2.3 - miniLAW : Unhinged Edition!
JANUARY 2 - >:3 GARY
Doors and what they do
JANUARY 28 - >:3 GARYThe city of New Babel is starting to glow with fire of 10,000 neons. We've also added some really cool sound enhancements and new ledge grabbing mechanics.
FEBRUARY 11 - >:3 GARYEverything has been made more effiecient to increase performance on all machines, but especially on the lower end of the spectrum. If you've had any slow downs this is the update for you. (specifics down below)
There isn't much visually to see in this update (sorry no fancy gifs this time) but you will definitely feel the difference.
Hey guys! First of all I want to congratulate you on a job very well done. I have to say I love the gameplay. But there are a few things that bother me a bit. Now; I´m don´t know how to disable the bomb yet so I just keep dying, lol. But I want to let you know that this kind of game would be better appreciated if you removed the survival aspect of it, Where if you die you lose your entire progress. I think this game is so much more fitting for a classic style of action rpg.
I believe that even adding a multi player mode in it along with several boss like creatures. (Leader of the biofreak gangs, renegade justice, etc) We could even go further as to add mutated cockroaches and stuff like that, Over in the Robocop movies there were a few good fights against enemy machinery. So a tribute to that would be amazing as well. Let´s go for the big leagues! This game has everything going for it.