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Noble Signage! miniLAW 0.1.6 Changelog

SEPTEMBER 30 - >:3 GARY

FRIDAY FRIDAY FRIDAY, also known as update day here at Lasso Games. We've been hard at work (again) and have excited gases to show you (and a few features).




We wanted to take a step back from the hardcore programming this week, and showcase the city side of New Babel with some world building. There is so much background information that we want you to experience.



New Features

  • The art department has created a hefty amount of bright Neon signs and we've splattered them all over New Babel.


  • New alley level with showcasing some of the signs


  • New catacombs level, New Babel was built on top of its destroyed past and this level gives a glimpse of it. Oxybar on top but what will find beneath?


  • Bullet hits on enemies now generate smoke for more b-movie looking entry and exit wounds and can spurt blood or sparks depending on the enemy type.
  • New posters to fill out our industrial levels


  • Completed ragdoll animations for all perps.

Fixes

  • Enemies will no longer spawn where the Constable car enters a level. No more spawn camping enemies!
  • Grab usefulness increased: Fixed error that was breaking grabs prematurely. Now landing a grab properly weighs your strength against the strength of the enemy you have grabbed, and they will break out only after the grab period has expired. Grab time now caps out at a minimum of half a second and lasts up to a maximum of about 4, so you should have more time to decide what to do in any grab situation.
  • Breaking panes of glass now look more realistic and break based on the point of impact!



  • Optimized efficiency of spark and explosion drawing
    and particle movements.