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miniLAW Early Access 0.1.2 Changelog

BUGFIXES

  • More tenacious melee enemies; hitting some enemies once no longer makes them stupid and confused
  • Enemy turning during melee limited; you can step past enemy attacks if you are fast enough
  • Death animation fixes
  • Less jittery player melee pushback effect on enemies.
  • Animation transitions for some enemy and player moves that did not animate back.
  • Extinguisher explosion bugfix
  • Several enemy attacks line up better with their corresponding animations.
  • Contingencies to keep menus from crashing
  • Detail ups to several existing enemy animation sets
  • Texture page optimizations
  • Load triggers for settings work better when going back into a level with a save.
  • Several keypress prompt fixes

NEW CONTENT

  • Gamepad improvement: right stick points the gun; you no longer have to hold down an additional button to aim
  • Keyboard and controller rebinding from title menu
  • Friendlier gamepad/keyboard to mouse interaction on all menus
  • Electric zap effects for all electricty related damage
  • 3 New Levels
  • 5 New BGM Tracks