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miniLAW Alpha3.10.16 Changelog

Bugfix

  • Heavy landing eye light fixes. Edit to rj ranger death animation, new death animation added to selection
  • Edit all hostage freed and walking sprites to make him less tall
  • Locked off special barrels at start of new game. Reorganized barrel creation script to include an empty item.
  • Renegade Justice ranger and hazmat soldier now have more hit, death, and ko states. Fixed bug where Minilaw cops start level locked up in a standing position and refuse to budge unless they made line of sight with enemy.
  • Muzzle offset fixes, made forced landing less likely, except in blocks with the 'loitering' crime, where you will be more likely to be intercepted.
  • New pixel surface, map circle and shout sound circles now draw to it for a hopefully more cohesive looking HUD in both map and platforming screens.
  • Reformatted drive time readout to be in a less stupid place and to read more easily
  • Improved npc commit movement script. Enemies now more consistently take stamina or health damage from long falls. Very long drops will kill enemies.
  • Various layer extras to keep them from breaking or drawing incorrectly. Enemy stamina damage from high speed falls increased..
  • More hacker fixes to keep it's attack from crashing the game. Attempted to fix enemy twitching due to target reacquisition. Mini mecha enemy knockback hitbox fix. Darkness surface object contingencies to try and keep it from drawing incorrectly.

  • Features

  • While in transit on the map screen there is a chance that moving over a hostile block will result in your vehicle being hacked, which automatically drops you into the level and times you out of using the car for about 4 minutes 30 seconds New Babel time.
  • Restored mask for phosphor burn. Now if you kill a knocked out target it will track it will correctly both deduct the point difference and penalize you for it appropriately if you were supposed to take them alive.
  • More force from being thrown through a glass window. Knockout moves shove enemies back slightly more.
  • Your diplomacy skill now factors into the resolve penalty for enemies, instead of only affecting range of your voice. New HYDRA and SPARK kinetic recycler upgrades available, recharge your power with successful melee connects and perfect blocks, respectively.
  • Doors now shake with various impacts. Shouting at idle minilaw cops will make them turn towards you. Changed player shout trigger priority.
  • Now when you block you lock into facing the direction you were in before you started blocking. Double tapping a direction will change your facing while blocking. Better enemy falling state activation. Rudeboy knockback hitbox fixes.