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Forager (Demo)

Base Building, Crafting, Adventure & Secrets! · By HopFrog

this game is so good post suggestions here Sticky

A topic by luvgramy2 created Nov 10, 2017 Views: 8,619 Replies: 76
Viewing posts 34 to 53 of 58 · Next page · Previous page · First page · Last page

Royal Clothing should be - Royal Cloth 

I know several people have mentioned wanting this game on Mac.  I tried to run it via wine and as far as I could tell everything worked fine except for the graphics.

I'm pretty sure if the dev offered a dx9 instead of dx11 version of the alpha that wine could handle it no problem, as unity games on dx11 are currently unplayable with wine.

Update: Turns out I was wrong about wine.  The problem was with wineskin (a wrapper) but not wine itself.  I followed these instructions and they worked fine for me: https://www.reddit.com/r/Forager/comments/999afb/how_to_run_forager_on_mac/

I just hope that u never stop developing this game and releasing content, fixing it and working with it and on it... this is getting lost over time, companies this days develop a game, release it for 60$ and abandon the game after they make tons of money... i bet they are on some caribean isle drinking margaritas and laughing about those times... Anyway, keep doing your thing you are nailing it so far, i wish u the best of luck!

I've been watching several people (FuryForged, KatherineOfSky, Zebra Gamer) play Forager for the last few weeks. This game is amazing, so I must give kudos where kudos are due! I do have a few suggestions, just off the top of my head. 

Shovel Upgrades - These would allow higher chances of digging up rare objects and jewels

Story Mode might be a cool thing to add, as there are tons of Quest Givers available on the map. Maybe finishing all the QGs main quests unlocks a quest to take on a Big Bad, say... a Dragon?

Adding Plums, Apples and Peaches, as well as Plum, Apple, Peach, and Pumpkin Pies. This will add some variety to the tree drops and could even allow for specific fruit to drop in different biomes.

Building Upgrades - By Upgrading a building, it not only works faster, but even has additional slots to do work in (forge, vault) or more items for purchase (market)

Allowing access to special buildings, like the Druid's Tree; and access to already finished Dungeons so players can grind materials (Finished Dungeons would yield no Experience)

I hope these are some good suggestions :) 

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A few ideas:

A path block that could increase movement and prevent rock, trees and so on from spawning

Fence: to the animals that have spawned also needs a fence gate for you to acces it

fedding tray to heal animals

Mountain biome with more stone and ore spawning and a mine entrence to a undergroung mine biome with higher gem drops and monster spawn

magical fores biome/island with new trees that drop hardwood that could be used in crafting. mobs in the biome could be gnomes that could drop usefull stuff or be befriended and help with mineing. on the island there could be mushroom log that spawns mushrooms with 3 stages 1. where it's just a log 2. 1 mushroom drop and 3. with 2 or 3 mushrooms dropping.

Sakura Asian inspired biome/island maybe like a zen garden

and last a log cabin to heal you through the night and speed up time

Hope some of it could be of help or inspiration :D

Deleted 1 year ago
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Not sure if this was already discussed but during the skeleton dungeon area, you're given some choices in that Boon chest area. I couldnt figure out how to NOT choose one of those, which decrease your max health. Now I'm down to one max health. I die so frequently, I'm debating scrapping my 3 hour game and starting over :*(

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Multiplayer?

We want play with our friends this game together!

First of all, I love this game! Every time something new pops up I get excited for what it will be used for in the full release and I can't wait until we're able to fully invest in all the different skill trees. 

A few suggestions (some may have been posted previously - sorry):
Market - Maybe we could some coins to have it restock immediately? To make it fair perhaps the cost could increase for subsequent restocks, with the amount resetting when it restocks naturally.

Storage - I'm not sure if this is actually already into the game as I have not tried every perk yet, but some form of item storage (like chest or something) so that I'm not constantly having to sell things to pick up new things. This was especially relevant when in the Demon Land I chose to get potions, and had to clear out a lot of inventory and make a new backpack just to pick them up.

Forging - I think that it would be cool if there was a way to cancel creating items in a furnace/forge/sewing station etc. without having to break the building. Maybe like if you pressed "X" or some as of yet unbound key to cancel production. Also if we could add things to production as well (eg. if we're making coins in the forge and we have at least 1 gold bar and 1 coal in our inventory, we can use them to add 1 more coin to increase the total by 1). This would just make it easier so that we don't have to wait for all of the coins to be done until we can make more (although the cancel production ke would also help with this).

Finally, I'd be happy to contribute to any wiki, but I'm not sure if there is one yet.

P.S. Please don't abandon this game like all other games I've ever backed. 

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Maybe some Kind of path block that stops things from growing/appearing on certain tiles

(Unless this already exists except I haven't  found it yet)

Im stuck at level 10 :(

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Found out the Chinese translation is only in Simplified Chinese and would like to help translate it into Traditional Chinese.

(1 edit) (+1)

Love the game but it needs Paths!

Paths would do one thing: stop plants from growing on them!

Have them one block wide made of sand or stone and allow buildings to be placed on a pathed area that destroys the path under it.

This way I can make a path square to place a building i'm collecting resources for without it overgrowing while i do that, or I can make a path through the squares without having to stop and chop trees every time i want to walk through.

This would also allow a player to organize their square, set up the place they want random things to pop up, rather then the resources impeding your movement randomly XD

This is an awesome suggestion, I hope this gets seen and added.

It did!
It's in the carpentry table called "Road" :)

:D :D :D Thanks for letting me know!

i LOVE this game.  been playing a while, and i have all the islands unlcoekd, and i'm almost done with upgrades.  that being said, i would LOVE an online mode like in stardew valley, so you can play with friends.  (and when you get one of those permanent upgrade things and downgrade chests, if it effected everyone, but not food or crafted things, and the auto collect thing going to whoever's closest with the upgrade)  that would probably up the replay value a bit.)  other then that, possibly more islands?  that's all i can really think of, cause i have no real suggestions other than the online one.  (would love to play this while chilling with a friend)

I would love to see these 2 droid features added to the game

1) A menu tab once you unlock droid to see what droid are on what types of buildings (and what that building is working on)

2) A button on that menu tab to call all your droids back to you because sometimes its impossible to retrack them down with so much going on

Be nice to have an iPad version 

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It may just be my play style or my skill choices but I found that once you get multiple islands and stop spending nearly 100% of your time collecting resources they spawn too much and fill almost every space on the islands.

Could the spawning speed of resources be adjusted either manually or automatically depending on the number of resources on an island so you can still walk? As has been mentioned a few times paths would help a lot with this. Spawning speed might also be something to consider when multiple players are in a game.

The game is still great regardless.

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100% agree with Yume. I found the spawn rate for resources too fast. I'd clear one island out and start working on another, just to come back and have my first island filled with resources again! Great game, but the resource spawn speed seems much too quick. Maybe this is only in the Beta version. That is the only version I currently have since the Mac version has not been released yet. 

The game is amazing the pixel art is amazing but the trees and ore spawn is a lil' over whelming but everything except that is amazing!!

i feel like a great addition to the game would be a way for the community to add mods to the game, i personnally would love this addition and play forager way more

I have a couple of suggestions

More islands to explore such as mountain regoin forest jungle swamp

I would love if you made the desert boss fight harder or had multiple diffucutlties in the game so you could choose if its Super easy, Easy, Medium, Hard, Insane

I would love if there were path blocks added in that stuff would not spwan on top of

Fences and fence gates would be good for keeping animals in

Animal breeding or some kind of way for you to get more sheep and chicken without waiting for them to spawn also a way to lure animals into fence gates

more worlds to choose from such as a  world were its always night and different monster come ore a world were you are and a tropical island and islands spawn far away so you have to build bridges to get to them

A way to configure how many recources spawn in settings

a way to build houses

a juke box such as what is in minecraft

A way for the community to Mod the game

A charater customazation thing

more bosses

more enemys

more ores

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