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BLOCKRUN - finally able to put sound on my games!

A topic by bobdot created Aug 24, 2021 Views: 248 Replies: 4
Viewing posts 1 to 3
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Hi, and welcome to my devlog.

Took a while because I do have other things going on, but I finally found out how to get sound working, collision sound and the works.

I also got over my laziness and redid all the levels, adding a few more. We're now up to 15!

Very satisfying to be able to take this project beyond the original tutorial scope and be able to work on things on my own.

ALL NEW UPDATE:

NEW NAME!

SOUND!!

MOVEMENT SPEED HAS BEEN WORKED ON!

ALL LEVELS HAVE GONE THROUGH A DIFFICULTY REWORK!

NOW WITH 15 LEVELS FOR YOUR ENJOYMENT!!


Please feel free to play and bash my game here:

https://bobdot.itch.io/blockrun

Thank you!

Deleted 3 years ago

Was my devlog that bad? Haha

(+1)

dont listen to this user, it just go around commenting non sense. 

I will play your game and give feedback, but anyways, congrats on working on  it. Its pretty dificult to make a game, and some times (at least for me) its hard to put my self  and follow trough a course or a tutorial haha

(+1)

I just played for some minutes and its going really well!

My constructive criticism would be that the player movement speed is too high, this maybe due to the movement code not use the delta parameter or not beeing called in the physics update. I dont know a lot about unity, but i this is a common thing that make games too fast in some machines. 

You could as well use a speed limit or a higher friction material for the ground.

Last thing is that this part of forum is more for posting active development on step by step bases, if you plan to keep updating this game is ok, but if was just to share it the best place is HERE!

Anyway, congrats and keep it up bro! Would like to see more games and projects from you in the future!

(+1)

Thanks, dude!

And thank you for the criticism. I've been going in circles regarding the movement speed b/c my wife (my only other beta tester) also had a hard time controlling the cube. But I'll try to fix it, for sure!

Also, thank you for the posting tip. Honestly, I didn't know where to put this because this game itself was published in itch a year ago... I just haven't been able to update it (or code at all, learn, etc) in all this time.


Mais uma vez, obrigado!