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A Day of Maintenance

An open world driving game with gay robots in it · By BigHandInSky

Found a bug, issue, or "that's weird" problem? Post here! Sticky

A topic by BigHandInSky created Jul 03, 2021 Views: 750 Replies: 23
Viewing posts 1 to 8
Developer (2 edits)

This is a general reporting thread for issues. Before you post, double check that your issue isn't already explained in the FAQ post.

Please keep posts concise & on-topic.

For issues on Mac/Linux, I can't promise that I'll be able to fix them, as I don't have a Mac/Linux machine for testing with. In that case, I may ask to contact you for trying patch builds.

~

For your post, please use the following format:

System: Windows/Mac/Linux

What went wrong? <replace>

Where were you when this happened? <Act X>, <general location>

What were you doing before this issue? <step-by-step breakdown of what you did if possible>

~

Doing it in the format will help me a lot with figuring out your problem!

Thanks,
Peter

It's not detecting my Xbox Series X controller over bluetooth, M1 MacBook Air running macOS 11.4

Developer

Hey,

Sorry to say but I don't really have any idea with how to fix this - as it'll be a problem with the Unity Input System registering the controller, which is out of my hands.

Can you try connecting the controller to your Macbook with a cable?

Alternatively, can you go to gamepad-tester to check that your controller is registering there?

- Peter

(1 edit)

Hi,

so I downloaded the game yesterday for Windows on my pc and played to the distress call in a few hours (Havent followed the call yet) then I closed the game.

Now I started the game again and wanted to continue but my progress was reset. (started at the first call with the operator again)

Is there a way of getting it back (modifying save files for ex.) or do I have to play all that again?

Thanks,
The Fox

Developer

Hey,

So I think you've stumbled into an edge-case with the persistence code:

  • The distress call is technically the end of Act 1, where you "should" have finished it, then seen the Act Complete screen afterwards
  • Because of this, behind-the-scenes I set Act 1 as complete in the game's save file
  • From that, any completed Act cleans up such that when you select it again, it's from scratch (It'll undo saved choices too, so I think I need to add a dialog warning box for this; something like from other episodic story games)

With the build as-it-is, I'm afraid you'll need to start over, sorry ☹

When you say "played to the distress call", do you mean when the Operator calls you after chatting with Orby?

Thank you for replying,

Yes I did the dialouge where orby tried to locate me with the landmarks I gave him (I didnt really like that part cause in the Whole game I never had any Idea where I was and then suddenly being asked for directions felt a bit weird) I obviously failed. The call ended and the operator called me, told me about the distress call. Directly after the call with the operator finished I closed the game because it was already 1 in the morning

Btw do you have a Discord?

Developer

Ok, thanks for the feedback on that - yeah it's in my notes to revisit that quiz to make it less of a sudden demand on you after so much driving.

And no, don't quite have the time for a discord atm. Feel free to chat in this itch community! 🙂

I played the demo and the one issue I had initially is that the dialogue would disappear if I scrolled away from when I would try to go back to read it. Then the new dialogue would also disappear if I scrolled back to it. Starting a different game after relaunching it may have fixed the issue since I was unable to replicated again but I did record it on my stream. You can see it here if you need to once the video is done processing and goes live: 

Developer(+1)

Oh! Oh man ok so I fixed this literally the day after uploading the new demo build (...but didn't think to refresh those)

I'll push a new version shortly.

(+1)

No problem! I'm looking forward to the release! <3

(1 edit)

Game slows down when looking at newport

System: Windows 10

Specs : Intel Core i7-10510U @ 1.8Ghz, 16G ram, no graphics card

Game version: build 47

When playing Act IV and looking in the direction of NewPort, the game slows down to a few frames per second, it also slows down the time in game by quite a bit. The slowdown does not affect story audio content. Problem occurs in and out of Missirt. Example is shown in attached video from the nuclear plant site near newport. Getting closer to Newport generalised and augmented the slowdown regardless of viewing direction.

Where were you when this happened? anywhere in Act IV when looking in the direction of NewPort

What were you doing before this issue? Loaded Act IV. Problem does not go away when restarting the game or pc, nor letting it cool. Problem isn't present when going back to other acts. Prior to this no significant slowdown occured when playing the game.

Attachement : bug report video

Developer

Hey,

Thanks for the report, sorry to hear you've ran into this,

New Port in Act IV is pretty heavy and has a lot of geometry going on - I've tried my best to optimise it but it's still the heaviest scene by far due to having a lot of city meshes going on in the city, or props on the sites, or trains moving around, along with the terrains themselves.

In the settings menu there are options to reduce the draw-distance of the camera OR you can look at reducing the graphics quality, can you try reducing one of those down and seeing if it helps? Part of why I ask that is I've only tested / had friends test with GPUs present, and don't have anything without a GPU to hand

- Peter

(+1)

Of course yes that does it thanks, I don't know why totally forgot graphical settings existed :facepalm:
Lowering graphics quality does it, when testing at the most busy (M46/73 cross) putting it at minimum the game is still slowed, but it's now quite playable, and a bit better with both settings to the minimum.

Developer

No worries mate.

For my own reference, were there any other spots in the game which had a framerate dive like that? or was it just Act IV? (from your initial post it seems like the rest of the game is performing pretty decently)

(+1)

Only Act IV, the rest of the game handled really well. There's maybe a small drop when the Missirt starts doing flips or getting stuck in geometry, but it's hard to tell with said flips and physics going in all directions.

(+1)

System: Windows

What went wrong? 
The last act was quite difficult in a way I did not expect: I had a rough time finding a path to some of the terminals. I found out (a minute after I asked for help on twitter) that at least at the two last locations, you are supposed to use your crane to get to the terminals (maybe also at the one before, but I guess I was lucky there?). 

I found it also quite hard to find the "road" or way to some locations (already in act 2). I had to play with low graphic settings, so maybe some paths are clearer when you're playing on a gaming rig and not on a laptop.

Where were you when this happened? Act 4, „M53 J3“ and "Grandma's Rest" where I wasn't really able to park, see picture:) 


(this worked! Had to airlift the truck afterwards to get to the third terminal, but it worked!)

I don't know if thesere are bugs per se or more "quality of life"-issues. Loved the game despite all this, but maybe it's possible to have a little hint somewhere?

PS: I just finished the game, and loved it!

Developer(+1)

Hey, thanks for the report; so at each of those sites is a subtle hint in the form of a sign saying something along the lines of "crane overhead" to help suggest it;

Beyond that, I'll have a think on another solution to help (as Act 3 does have a route around the map to avoid using the crane)

I'll also make a note to find some time to add more geometry to denote the paths to some of the sites. Which ones in particular did you get stuck trying to find? Was it the massive radar dish one? (And you mentioned Act 2 had a hard-to-find site too?)

And thanks for the kind words! If you have a moment, please leave a review on the game page 😇

(+1)

Hi! I think the sign with "crane overhead" was to subtle for me, because I was thinking "Oh, should I use the crane? Nah, they'd make that more obvious!"  😅

The routes I had the hardest time finding was in Act 2, the one that opens the first wall, behind some kind of gigantic digging machine. I did not figure out how to get there, I drove under the machine and got airlifted to the site from there. I think I left be crashing down a slope. Act 2 was a lot of "crashing down slopes" for me, not sure why I did not see the roads. The other one that was hard was to the very last one in Act 4.


(1 edit)

Hi hi! On Linux, my Stadia controller (connected via USB) is not recognized.

It does work on https://gamepad-tester.com/ which reports: Google Stadia Controller 18d1-9400-Google LLC Stadia Controller rev. A

Maybe rebuilding using a newer version of Unity and/or SDL would fix this? I’m happy to test a debug build.

Doing some searching I found https://gist.github.com/sim2kid/0fdf296e9654bbc0267ea530642d7fa9

Thanks for the great game!

I found a workaround

Adding the following to my ~/.bashrc file

export SDL_GAMECONTROLLERCONFIG="03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,"

That’s from https://github.com/libsdl-org/SDL/blob/98cc9cf208b6dff44b5d40d01ceb200f21f51a2a/src/joystick/SDL_gamecontrollerdb.h#L550 as inspired by https://wiki.archlinux.org/title/Gamepad#Using_hid-nintendo_with_SDL2_games

Not a bug per se,  but I got a serious drop in performance at the start of Act 4. I think it might be caused by rendering in the background, because when I turned my camera away from it it went back to normal. On the second station though I'm trying to walk to these terminals so looking at the background is unavoidable, and I have a half-second of lag between pressing a button and moving on screen. It seems for the second-to-last terminal on the second story of the scaffolding that I need to jump off a higher platform to land there, but I just can't manage it with the lag, Just climbing the stairs without falling off is a challenge. Is this another case where you're supposed to use the crane? Not sure if that'd be harder or easier with the lag

Oh right - playing on Linux, I have graphics quality and camera distance turned all the way down, post-processing off, and tried vsync both on and off

Developer

Hey, thanks for reporting this.

It's likely because there's still just a ton of geometry in/around the city to render. I do remember that the train track columns weren't optimised that well (but didn't have time to fix that around launch. Sadly I won't be able to push any new build versions for a while due to other commitments)

Yes, certain sites in Act IV are designed with using the crane to access different buildings.

I know this isn't the best fix, but: reducing the resolution of the game helped my previous computers perform at rough moments. Can you try reducing the resolution from 1920x1080 to 1600x900?

- Peter

(+1)

I tried reducing the resolution (1600x900 and some lower ones) but didn't notice a difference, thanks though