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Hey,

So I think you've stumbled into an edge-case with the persistence code:

  • The distress call is technically the end of Act 1, where you "should" have finished it, then seen the Act Complete screen afterwards
  • Because of this, behind-the-scenes I set Act 1 as complete in the game's save file
  • From that, any completed Act cleans up such that when you select it again, it's from scratch (It'll undo saved choices too, so I think I need to add a dialog warning box for this; something like from other episodic story games)

With the build as-it-is, I'm afraid you'll need to start over, sorry ☹

When you say "played to the distress call", do you mean when the Operator calls you after chatting with Orby?

Thank you for replying,

Yes I did the dialouge where orby tried to locate me with the landmarks I gave him (I didnt really like that part cause in the Whole game I never had any Idea where I was and then suddenly being asked for directions felt a bit weird) I obviously failed. The call ended and the operator called me, told me about the distress call. Directly after the call with the operator finished I closed the game because it was already 1 in the morning

Btw do you have a Discord?

Ok, thanks for the feedback on that - yeah it's in my notes to revisit that quiz to make it less of a sudden demand on you after so much driving.

And no, don't quite have the time for a discord atm. Feel free to chat in this itch community! 🙂