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Nevaro (Classic RPG Maker game with extra flavor)

A topic by Nevaro created Oct 05, 2017 Views: 540 Replies: 26
Viewing posts 1 to 13

Hello everyone! I am in the process of developing an RPGMaker project that will hopefully become relatively successful. I have been working hard these past few weeks to draw battlers and faces, and to customize tilesets to match my style.

I have done quite a large amount of testing for the game I want to make, and I have made a video logging the tests and art put together in a mini-game I made for myself. An actual gameplay demo including the first world in the game (which will hopefully be open-world-ish in concept) should be released within the next month if all goes smoothly.

[ScreenShots]

(Current Ver. Title Screen)

(Main Char. Face)

(First Boss Face)


These are just a few screenshots. However, They dont do the current work justice. As extra promotion, here is footage of the test application I made, along with the visuals currently being used in my game:



Please note that I still have much work to do including music, battleback graphics, and battlers/sprites/tilesets for enemies and characters that will be encountered after the first world.

Really admire that you're creating your own graphics, has a unique look in my opinion. I'll be keeping my eye on your project!

Thanks man, Im glad you like it! While I am using RPG Maker, I am very much trying to avoid making a game that looks just like any other RPG Maker game. If it doesnt have some semblance of my own style, nobody will even notice it in the giant pool of RPG Maker games that use standard stock assets :s

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Yeah man for sure! I thought of that as well since it's with RPG Maker, but with your own assets it truly does look great in my opinion!

Thanks man! I hope I will give people a nice and fun experience with my game.

Just finished the battler for a mini-boss encountered in the game. Figured it would be worth it to bump the thread. I call it a "Grass Sentinel"

There will be many different versions of this creature with various elemental bases, with varying levels of strength.

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Love it!

Changed the logo so I don't have to pay for a license to use some dude's font:

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Hey you can get royalty free fonts, even for commercial use, on this site: http://www.1001fonts.com/free-fonts-for-commercial-use.html

Hey man, thats really helpful, thanks!

No problem!

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Just finished up making the new map, which fits the RPGMakerXP resolution: 

I made the color a little more muted--was trying to give it an old timey kind of feel.

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Looks nice, I agree it looks better with the colors being more dim.  And the font on the regions looks great.

The font is all thanks to you lol ;p

Lol, glad you were able to find one you liked!

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Nice map. The muted colors are alot better too. I recommend also darkening the green in the title screen so it looks more like night time.

Good idea, man, thank you! I might actually re-do the title screen in its entirety but idk for sure what I want to do. Since I have been between houses this past week I have taken a small break from development, but I will be back within the next week for sure :)

Sorry for the hiatus, had to kind of regroup after moving from one house to another. Also, was hitting a road-block concerning the Sound-Track for the game. Recently, though, I have found someone to help me with the soundtrack! They have a lot of cool music on youtube that they said I could use. His name is Ross Bugden :>

Got done with some stuff way earlier that I forgot to share, but it's titlescreen stuff.. So check out this battleback I just finished! (I traced the base and mountains over the original RPGXP grassland battleback to make things easier. Now it matches my art style :)

Looking great!

Thanks man! It feels good to get back into it.

Going to rework the overworld sprites for the main character a bit so they don't look so outdated. Here's my work so far!
Taking inspiration from Wizard of Legend, that game is awesome and their sprite-work is beautiful.

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Cool to see you continuing this!

Yeah playing some indie games along with my netplay adapter for smash melee shorting out opened up some freetime! Also I am starting some new jobs in a few weeks, so I feel like I have earned some "creativity time"

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Muted the color of the grass a bit so it's not such an eyesore. This is what the grasslands in the game will look like (at least in its current state). Monsters and creatures will be roaming as well. I know this particular instance is pretty cluttered, but I was mostly just throwing things together for testing and showing it off.

Alright, so most if not all of the assets necessary to start developing the demo have been completed! I know I said this before, but within a month or two (being hopeful since I'm starting 2 jobs next week), I should have a ready-to-play demo developed. I'll release a trailer before releasing the demo, because I am hoping to get at least some exposure. To anyone interested in seeing this project kick off, feel free to share with your friends if they're interested in an RPG with medieval/sci-fi genre blending.