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T Allen Studios

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A member registered Nov 24, 2016 · View creator page →

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Yeah no problem! Also, I have added a links section to the page now and one of them has a full guide/walkthrough if you really get stuck at any point:)

Hey there, glad you are enjoying the game so far! It sounds like you missed a door in the same room/area where the hatch to the spinning room is.

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Very enjoyable playthrough to watch, your commentary style is very nice. Hope you continue to play and upload your playthroughs here :)

Thanks for sharing your playthrough with us, really enjoyed watching! Glad you enjoyed the game so far and hope you do upload more parts :)

Thank you very much for sharing your playthrough! If you downloaded the game prior to the first patch the text issues have reportedly been fixed, along with some other bugs that were reported. Hope you enjoy the later parts of the game!

Thank you very much for your feedback, we have taken down the linux build for now as we try to work out a fix.

Hi CoalFire, thank you very much for sharing your playthrough. The style of your video made it extremely enjoyable to watch!

Really enjoyed watching your playthrough, thank you for sharing with us!

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Hello HaydenRaven,

Thank you very much for you playthrough, we are glad that you enjoyed the experience for the most part. The game while in the horror genre, has an emphasis on puzzles and figuring our how to progress, rather than jumpscares or more action oriented gameplay. If you would like a hint as to how to continue where you were at in the Hospital, I recommend going right when you exit the subway. You'll find an item that you need to progress through the hospital. If you do decide to continue the game, you will find hours of gameplay ahead of you.

Thanks again,

- T Allen Studios & Studio Snowspot

EDIT: Also, you will at times have to back track in the game. Think of the environment more like an open world as opposed to a sequence of levels that you complete and move on.

After 5 months of development, and a year as a webseries, I'm proud to present Concluse to itch.io alongside Studio Snowspot.

https://snowspot.itch.io/concluse

Features

  • Low resolution graphics keep the game true to it's lost ps1 origins.
  • 60+ keys and items to aid in your search.
  • Unique puzzles to uncover hidden items and gain access to new areas.
  • High quality cutscenes, which are also brief to keep emphasis on gameplay.
  • Excellent voice acting pulls players into the shoes of the protagonist.
  • Full Xbox 360 controller support.
  • Original Soundtrack: https://snowspot.itch.io/concluse-soundtrack

Consisting of 16 tracks by 8 talented composers, the soundtrack is free and being released approximately 1 week before Concluse is released on Steam and Itch.io.

Link: https://snowspot.itch.io/concluse-soundtrack

Steam-Game link: https://store.steampowered.com/app/826230/CONCLUSE/

Cool to see you continuing this!

Neat mechanic, I managed to get 7 crabs but appeared to reach the top of the area? I got really high up but could not find any more platforms to jump to as there was a ceiling in all places. Also, like @Knives said, the game could benefit from being just a little more forgiving of being in the water since it does sometimes instantly kill the player.

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Thanks for letting me know about the game! It's got some interesting mechanics and it was very cool to see my model blend so well with the games environment models. Though I found the controls a little difficult, I think you have something very promising :) 

EDIT: Added a link to your game in the asset description, and added your game to a collection of mine. Also tweeted about it here https://twitter.com/TAllenStudios/status/1003269370540277760.

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Hey there awesome indie horror fans, we're extremely excited to be releasing Concluse in the near future, and to announce the official Concluse soundtrack.

Currently featuring 12 tracks from 6 artists, and growing, we feel the track is the perfect compliment to our game and a great way to reward you players. And it's going to be FREE just like the game.


While you're waiting for the Concluse's official trailer, and more information on the the soundtrack, be sure to take a look at this first track by AvapXia.


We thank you guys for reading, and be sure to check back soon for the official Concluse Trailer.

- T Allen Studios & Studio Snowspot

Ok, so for starters only use the idle and walk animations. I'm not sure what the others are, as far as the idle only playing once that most likely means you didn't set it to looping.

When you import the .fbx the animations should come with. Do you mean how to set them up or use animations in Unity?

Nice job, cool little game :)

You guys can wishlist the game on Steam now at this link http://bit.ly/ConcluseOnSteam! The game will also be available right here on itch.io shortly after our Steam release in couple of months. 

This was a brief update, but thanks for reading and be sure to go wishlist the game if you're interested and haven't already!

Hello awesome itch.io community! Just wanted to share our most recent dev log straight from Steam. You can find the original post here: http://bit.ly/ConcluseAnnouncement

The Sewers of Cordova

Currently featuring approximately 30 minutes of content, the sewers below Cordova have been expanded since the game's original release on the PlayStation. Find keys, solve puzzles, and most importantly: get out.






Controller Support


Concluse will feature full Xbox 360 controller support on both it's PC and Mac releases. We are doing our best to integrate controllers in a way that feels natural and fits with common first person controller set ups.


Thank you guys for following the game, we hope that when it's done you love it as much as we do!

- T Allen Studios & Studio Snowspot

Exciting news! Concluse has been accepted onto Steam and we are currently setting up it's store page! This also means we have access to the steam works API allowing us to add Steam achievements!

To celebrate here are some in game screenshots! Be sure to subscribe to this thread if you want to be notified as we near a release.




This model is amazing, consider me inspired :)

Things are happening in the game of Concluse, things that we didn't mean to happen...


Anyways, progress is being made! Hope you enjoy this GIF and subscribe to this thread if you haven't already!

Thank you!

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Concluse

An old school horror game inspired by the likes of the original Silent Hill. You won't find your now typical jump scares here; there is something deeper at work, something which begins to bridge the gap of what is real and what isn't.

Story

After three long years of searching for his missing wife, Carolyn, Michael Benson is at his wit's end. Just as he is about to throw in the towel and end his search, he receives an anonymous tip on his answering machine. The caller claims to have seen Carolyn in 'Hell', a strangely named town in the boondocks of New England. With little else to go on, Michael sets out for 'Hell', could his wife really be there?

Features

  • Low resolution graphics keep the game true to it's lost ps1 origins.
  • 50+ keys and items to aid in your search.
  • Unique puzzles to uncover hidden items and gain access to new areas.
  • High quality cutscenes, which are also brief to keep emphasis on gameplay.
  • Full Xbox 360 controller support.


https://store.steampowered.com/app/826230/CONCLUSE/

You bet! Thank you for letting me know, please comment again when they are in the game and I will feature it on this page and in a collection on my profile page :)

https://t-allen-studios.itch.io/nordic-tavern-assets


These assets were heavily inspired by those which can be seen in the Nordic taverns of Mount & Blade Warband. 

The following assets are included:

  • table.fbx
  • bench.fbx
  • supportBeam.fbx
  • firePit.fbx
  • firewoodPile.fbx
  • counter.fbx
  • shelving.fbx
  • barrel.fbx
  • tappedBarrel.fbx
  • bread.fbx
  • boilingPot.fbx
  • cup.fbx
  • pitcher.fbx
  • Texture.png

Dang, got some high quality weapons! I admire your works!

Hey this is actually a very fun game, but after reaching a score of 88 the next wave had what appeared to be hundreds of missiles which caused intense lagging. Also the game through an exception when I missed and hit the side of the window with the player missile.

Thank you for the rating! The colors should match I believe, I just did a better job of rendering the cover image for this one xD

https://t-allen-studios.itch.io/medieval-farm-househttps://t-allen-studios.itch.io/medieval-farm-house-2

These low poly assets are just waiting to be used in your games! They are both UV textured and semi-optimized.


Thank you very much!

https://t-allen-studios.itch.io/turret-pack-01


Details

  • Low Poly
    • 160-684 tris
  • Single Shared Texture
  • Separate turret base to allow for easy rotation/targeting
  • Files Included:
    • Texture.png
    • turretBase.fbx (160 tris)
    • turret01.fbx (652 tris)
    • turret02.fbx (684 tris)
    • turret03.fbx (432 tris)

This game was amazing! I would have no idea to implement the mechanics that you did, and the graphics and everything just blended perfectly!

Thank you! Be sure to follow if you want to get notified when I upload assets, been pumping them out lately:)

Thank you very much!

https://t-allen-studios.itch.io/bedroom-furniture-pack


Details

  • Low Poly
    • 12 - 344 tris
  • Single Shared Texture
  • All Separate Objects (so that you can customize your scene however you like)
  • Files Included:
    • Texture.png
    • Bed.fbx (344 tris)
    • Nightstand.fbx (328 tris)
    • Closet.fbx (216 tris)
    • Lamp.fbx (156 tris)
    • Desk.fbx (224 tris)
    • DeskChair.fbx (142 tris)
    • Laptop.fbx (36 tris)
    • ComputerMouse.fbx (28 tris)
    • ComputerMousePad.fbx (12 tris)
    • Binder.fbx (20 tris)

Nice score! And thank you for your feedback, I will add a high score to the menu so it can be tracked :)

Thank you for the quick response! I thought that might be what it was :)

The tops of the bars (the white sections) do not show a name/project when I mouse hover over them. While not a big deal, I find myself wondering where these views are coming from. Are projects with less views being clumped together or what does this represent?

Thank you in advance for any response!