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NO LOVE (RPG, Action, Adventure)

A topic by WallaceLovecraft created Sep 25, 2017 Views: 23,983 Replies: 509
Viewing posts 81 to 280 of 492 · Next page · Previous page · First page · Last page
(1 edit)


I want to show you the cool animations and items that I’ve done but I feel like I shouldn’t because if you play the game, everything that you use will feel like a Christmas present cause you don’t know what you’re going to see when you equip it and it’s a cool feeling.

Adjusted boss fight from before and gave it more DEF

Fixed word box clipping

Finished new tileset for new level


Built new level

Made scripts for dialogue and cutscene

Made some animations

Im going to change “Armpits End” weapon to “Hand up my ass”

Making new animation attacks

I started going through my old sketchbook drawings for these new ones

The picture above is one of the newly drawn animations, it’s a drawer.

Drew/painted all new animations

It was quite fun because I was just creating art for fun again even though I used some of my old sketchbook drawings.

Drawing for fun was actually how I created the first inception of Agro.

I did a lot of stuff for the new items

Updated some busts

Updated one cutscene scene

Finished all items for SHOP 2

Adjusted exp gain

Working on cutscene

Working on cutscene

Almost done

(1 edit)

--Can't show picture for some reason. Oh well!--

Cutscene will be done in 1 or two hours.

I will then start working on a boss.

will you be replacing the battle sprites that are rtp?
I really like this project concept :)
looking forward to seeing your world come more and more to life :D

(+1)

Hi! ;-] If you look at the second page, you can see that I already replaced them. They were place holders. My whole project will have no assets from what the engine gave me. 

Thank you for your kind message.

yes I noticed after I posted :P I like your artstyle, it reminds me of a friend's that uses ace. really great work man.

(+1)

Ah ok! Thank you!


Finished cutscene

Cleaned up “Furtron” skill

Made new boss

Drew/painted 8 new skills

The picture above is one of the new skills. The other new skills are too cool to show.


Drew/painted 7 or 8 more skills

Made new icons and adjusted some old ones

I will be animating them today, of course I will be making the sound for them too.

I was drawing for fun for these new ones. Except one which was inspired by something from my childhood in the 90’s.


Completely changed some past animations items and skills appearance, they are truly from my mind now.

I went back and changed some stuff.

Made new animations and sounds for some of the new skills


Did all sounds and animations for new skills and stuff, fuck

Made descriptions for all statuses that will appear on the character in battle so that the player can read them in the status menu if they want to. It took a lot of time to do this.

Made new battle back

Updated FACE's file for updated Agro face

Made two new detailed busts of an enemy

The above picture is part of the new battleback.

Implemented new cutscene

Updated one of the items colour

Quick fixed one cutscene picture

Quick fixed “Too much love” skill

Adjusted items

Working on new cutscene

Honestly, I’m working on the new cutscene and it is so much work. It’s more work than your typical, talk to some person, then a bust of the characters show up or a couple still pictures show up for a cutscene. This cutscene is also action packed. I’m trying really hard not to think about how much work that I have to do.

Still working on cutscene


Updated one picture from cutscene 12 and basically just made Elle and davids lines cleaner

Still working on cutscene


Finished cutscene

Programmed levelling changing stuff for game

Adjusted script for lvl 13

(1 edit)


Implemented cutscene 17

Removed weapons with abilities that I felt were too complex

Did so much shit that I don’t even want to say like balancing

Also did boss


Updated some animations

Made script for new cutscene

Updated icons

Updated all busts for David 

Quick fix on all Agro busts

Working on new cutscene


Finishing drawing/painting cutscene

Working on a new cutscene

Quick fix 2 pictures from cutscene 13


My old wacom is literally dying and it makes it hard to work with. If it keeps disconnecting, doing the future cutscenes are going to be quite a challenge for me.

Finished other cutscene

Working on new cutscene


Working on cutscene

Made new busts

Working on cutscene

Made new busts

Darkness is here


Made new busts

Still making cutscene

Deleted 6 years ago

Those were placeholders. ;-]

Deleted 6 years ago

I don't know what show that you're talking about. I'm not going to draw you designs or whatever for your game. I use pretty much all my time on my game. 

Still working on cutscene


Still working on cutscene but almost done


Updated town 1 locked entrances dialogue and added one line for “Ed” dialogue

Finished cutscene

Implemented first cutscene

I have to proof read the word boxes so it doesn’t clip or fuck up words in the boxes

I typed around 2100 words for this cutscene

I have a ton of animating to do.

I had no idea that it would take this long to do this stuff. I wanted to get out of the next town this month but it looks like that is not going to happen. 

Quick fixed C18 SC 3, 9, 11, 12, 14, 15 , 18, 20, 23, 25, 27, and 41

Fixed all dialogue word boxes in cutscene

Implemented 2nd cutscene into game

Implemented new cutscene

Made new script addition to this cutscene

Typed a lot

Checked and fixed word boxes, spelling, blah blah

Quick fixed some scenes like a small part of the sky wasn’t coloured in 

Currently making tiles for new level

This new cutscene may need slight adjustments on the movement of certain animations


Working on tileset for new level

Working on newer level

I feel like I haven’t been working as hard as I could for the past 2 days. Lots of noise in the bg.

Finished tilesets

Implemented tilesets

Finished building level 14

Have to proof read word boxes for this level



Working on new tilesets for new town

Finished tiles for town

Making interior houses


Built level for new town

Adding stuff to level still

(1 edit)

Finished adding objects with unique dialogue to new town 

Made new doors  images for new town

Built interior house levels

Implemented all door level transitions 

Making busts for new characters

I’ve had to force myself to sleep for the past 2 days

Did little work on the busts

Had a panic attack again and decided to just lay in bed

(2 edits)

I have completed the busts of the new characters

Currently colouring character walk cycle animation tilesets

I decided to sleep in today

---------------------------------------------------------------------

So about the panic attacks,

I kept thinking that another panic attack would happen and today I felt it was coming again because my heart was starting to beat faster but listening to some guy talk about it and some girl doing some tapping exercises, it has actually pretty much removed it. I breathe regularly now. Like, it kinda blows my mind. It took less than 5 hours of just listening to him and just knowing that he was right. He kept calling out all the symptoms that I had. I kept worrying about a spike of pain that I’d feel or having another episode or if I was breathing correctly. I doubt that I will experience another panic attack while I’m awake again. I should note that had a nightmare and didn’t wake from a panic attack.

I will put the links of the vids that has pretty much made it completely go away, for future reference for others. Some of the views are low but it has honestly helped cure it.

The girl tapping exercise thing  video

This is the video that I watched first, her method actually helps

https://www.youtube.com/watch?v=Mt1jzoVjf54

The first video of Dr.Harry Barry that I watched that helped me understand it

https://www.youtube.com/watch?v=g_mFzOudxng

The second video that I watched that helped me understand it more and think about it

https://www.youtube.com/watch?v=8Un_Ykh9y9Q

The third video that I watched and it calmed me down a lot

https://www.youtube.com/watch?v=ZE9vllbn9Rc 

The fourth video of Dr. Harry Barry that pretty much removed it midway through watching it, my heart started to pound again it just turned off and I felt pretty close to normal again

https://www.youtube.com/watch?v=P7Q0d8-VwO0 

So, I still sort of kept thinking about it  for the rest of the day because I couldn’t sleep but when I woke up I felt completely normal again but I would say that I’m still healing. I seriously don’t think that working on my game for 12-16+ hours is a good thing which is why I have force myself to sleep.

I’ve downloaded the vids above so that if they are somehow not online anymore, you will just need to find my email and send me a message for them. The reason why I’ve downloaded the videos is because it worked. If a doctor actually wants to help the patient and not have them take meds or something then its a good thing. It’s like how I feel that the medical industry would rather you stay sick because they make money off of people being sick. I’ve been reading the comments and people are talking about how they’ve been dealing with it for years. It’s quite sad.

Like, I literally lost a days worth of work because of it. Time is of the essence for me so I had to find a way to fix it since the panic attacks starting happening daily 3 days ago. If you haven’t experienced a panic attack before then you have no idea what its like.

Completed walk cycles for new characters and implemented them into game

Implemented new character busts into game

Adjusted script to a past cutscene and added more dialogue 

Currently writing script for new characters in town

Completed script

Currently implementing it into game


Implemented whole script into game

Proof read and checked word clipping from word boxes

Made decisions where exp should go

Made new enemies

Made attacks for new enemies

Made new battleback

Updated an animation for a skill 

Made new skills for enemies

Made animations for those new skills and added sound

Decided to give more chances to get potions from enemies so player can heal up after battle

Added dialogue to objects in new town

Put more music into game

Changed victory and defeat songs

Designed 7 animations for items

Made icons for enemy skills and items

Made icons for the 7 items

Put one more item in the first shop

Implemented an Baggy item into game

Made all the animations for the new items and weapons

Image above is part of the story.

(1 edit)

Currently making a level, decided not to follow my original design

Updated tileset 3 for LEVEL 16 and added more stuff

Built new level

Currently working on cutscene

Quick fix Tony crystal on the right side of his body in cutscene 12 for 3 scenes

Working on cutscene


Finished cutscene

I’m going to make a bust for the new boss and make moves and stuff

I've made over 460 scenes for the cutscenes and I haven't even done the most complex ones yet. :..-O

I finished the busts and started working on the part that I hate most which is the battle animations for the boss


Finished two sideview battle animation tilesets

Need to do 1 more

I know I said boss before but its actually bosses. I keep doing this thing where I just don’t want to talk about the other stuff that I actually do because I don’t want to spoil the game. But, I have decided to show the other character this time only because I’m probably going to show them in the final trailer when I get around to it.

(1 edit)

Finished another SV battler tileset

Been playing around in gm2 again, it’s addicting. I have to try harder to not open the program.

The above picture is a sneak peek of an item

Finished a characters walk cycle tileset

I made 4 new skill designed

I animated 2 of them

When I animate, I also make and implement the sounds into them.

Please note that the above gif is the bosses skill and that enemy is not the boss. I only wanted to show one of the skills.

(1 edit)

Adjusted battles before second town like making the drop chance for “goo” 1/3 to 1/4

Completed 3 skills and animated them

Implemented those 3 skills

Made 5 new icons for the new skills

Made bosses and set their skills

Adjusted and made more icons

Made an OBJ in characters tileset

Made cutscene images

Made 2 new bg tilesets

Made more sparkling water sprite tile sets

Finished cutscene images

Made a script for a scene

Made new item

Implemented cutscene

Did some stuff for the game other than the list below

Adjusted LVL 14 tileset 1 and made the holes in the ground how I originally wanted it to be

Implemented cutscene


Added new rock sprites to a tileset

Made script for new cutscene

Working on new cutscene

Working on cutscene


Still working on cutscene

Drawing/painting images the size of my screen takes time

Still working on cutscene

Quick fix on Agro left shoulder crystal for C20 SC12 cutscene

Completed cutscene

Implemented cutscene into game

Created new skill that looks like a dinosaur

Made animation for new skill

Implemented it into game

Made new icon for skill

Fixed letters for “Too much love”

Adjusted the bosses sv battler tileset when they are in crisis

Adjusted all enemies MATK AND ATK 

Testing plains level for how many steps until random encounter

Did other stuff that is so minuscule and boring, I hate doing it.

Above is part of the cutscene

Implemented new faces png

Fixed bug I believe in game for “Blood Rose” that basically like a vampire skill

Implemented dialogue within boss fight

Tested boss fight

Adjusted blood rose position

Put more hp and mana potions drops into enemies

Changed passive states for game and Elle 

Removed one passive state from Agro

I’m currently working on a new cutscene.

The above picture is part of the cutscene. I don’t think I’ve ever shown an action sequence cutscene in full without cutting it off, so here. ;-]

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene


Working on cutscene

Working on cutscene

Basically the picture above is a first person view of punching

Working on cutscene


Working on cutscene

Working on cutscene


Finished cutscene

Need to implement into game

Implemented cutscene

Working on bg tiles for new lvl


Implemented new picture to last cutscene

Drew new level design on paper 

Currently making more bg tiles


Finished bg tileset for last lvl

Currently making bg tileset for newer lvl


Finished tile sets

Currently building levels

Finished one level but still making adjustments to tile sets if needed

Added more dialogue to one town

Currently building the bigger level right now


Building level


Doing last touches to level

Made new icons

Made new items

Basically populated the level a lot more. I don’t think that anyone should actually try and collect everything since the level is big.


Updated first town objective event and added something

Implemented more stuff into new lvl like transferring player and items

Adjusted one of the cutscenes so you just press something to go to the the picture, it used to be timed

Testing stuff so everything works as I wanted it to

Created new enemies

Created new enemy skill sprites

Made new icons and item sprites

I need to make a huge script


Made slight adjustments to last lvl 

Adjusted two past battlebacks

Made new battleback

Made more dialogue for a text box in a past level

Made adjustments to dialogue for some items 

Made new sounds

Made new animations and skills

Need to test new enemies


Battle tested/testing enemies

Evented stuff

Made new icon for a skill

Added music to lvl

Boosted hp of a character a little

Made 2 scripts for cutscenes

Started working on new cutscene

Did some stuff in the game

Working on cutscene

Made a colour adjustment to one picture in the last cutscene


Worked on cutscene a little

Adjusted crystal on all of David busts

Working on cutscene


Working on cutscene

Made adjustment/additions to one script

The games story is very text heavy because it’s essentially about the characters. Action sequences are very straight forward because it’s linear.


Adjusted a past script and added a little bit and removed a sentence then made the change within game

Working on cutscene

Working on cutscene

Working on cutscene

I’ve finished inking/painting the cutscene

Doing boring shit, implementing cutscene into game and then will proof check all word boxes

QUICK FIXED 49, 51, 53, 66, 67, 68, 70, 71, 72, 76, 79 images that aren’t fully coloured

IMPLEMENTED CUTSCENE

FIXING WORDBOXES


FINISHED CUTSCENE 

ADDED A LITTLE MORE DIALOGUE TO LAST CUTSCENE

MADE NEW DESIGN FOR A CHARACTER

MAKING NEW DESIGN FOR AN ITEM

I’ll be gone for 2 days. I’ll see if I can still do stuff.


Added a little more dialogue to a character in first town

Animated item and implemented into game

Put character obj into game


Changed unique passive state for Agro

REMOVED TP gauge from game to make the game more simple by just using MP

I made adjustments to the hit animation

I forgot what else I did

Adjusted hit animation again and updated it

Designed new character object

Adjusted chests and made them even more forgiven

Adjusted prices for the potions and made them more forgiven

Designed hp and mana heal animation

Designed revive animations

Implemented hp and mana animations

Made 2 new animations for 2 new skills

Made new icon for a skill

Made animations for revive items

Implemented revive items into game

Started on new cutscene

like your artstyle 

Thank you! :-]

Working on cutscene

Working on cutscene

Working on cutscene

Thought of a new scene for this cutscene and added it to the script because I thought it was funny

Designed new characters on paper

Working on cutscene

Made a script that could be used for a future cutscene

Working on cutscene

I don’t want to show anything because I don’t want to spoil the game. There’s just too much going on in the pictures.

Made script/storyline to be used in the future


Working on cutscene

Created part of a script for next cutscene

Working on cutscene

Working on cutscene

You are most likely looking at this in the future because of what you’ve already seen and you probably want to see the process, so I’ll say something.

You let things flow and go into your butt and then into your mind.

Cutscenes man, tango.

I will again crop images after this and keep things vague.

Made script for future cutscene

Working on cutscene

It’s very hard drawing lots of characters in a single screen doing things

Finished drawing/painting cutscene

Need to implement

Pic above is of a bg

(1 edit)

Implemented cutscene and wordbox checked

Finished new battleback

A battleback is a battle screens background

Working on sideview characters

Updated agro passive state and made it so that when he has lower than 70 mp, he powers up

Finished 2 more sideview characters

Need to do one more

Finished sideview characters

Adjusted an items stats 

Made new skill

Designed new skill animation

Made all busts for new characters

They talk before battle so I’m doing that right now

Finished designing new skill animation

Changing Tony’s “xeno buddy” skill to “Xeno Wraith”

Currently designing the skill “Embrace Everything”

The picture above is one of the creatures that appears in the “Embrace Everything” skill

Finished designing the skill “Embrace Everything”

Updating “Xeno Wraith” and adding more stuff

Currently designing a new skill as well 

Picture above is a glimpse of cut content in the game that I originally wanted to be in the game.

Renamed “Bandage shackles” to “Binding Love”

Finished designing one skill

Currently designing a skill that I call “Mana Balloon”

Designed a new skill. I’m not sure what to call it.

I’m currently drawing a new skill.

I'm tired.

Finished designing “Binding Love” and “Oynx Buddy” skill

I’m basically just designing the rest of the skills in the game.

I added more to a past skill

Im currently working on this skill

So I’m going to try and explain it because I don’t want to show it

Basically what’s going on is, Agro pops up and uses his ultimate then the Agro in the box image disappears. His ultimate is a god like creature that has a skeleton for a head and bandages around it’s body and has a baby and it’s arms are out like it’s holy. Theres a heart in the middle and sword like crosses appear in the sky and form while the heart bleeds and then the enemy gets attacked.

Finished designing a very detailed skill

Finished designing a dark spirit skill

Currently working on another detailed skill

So many skills to design

Finished designing two detailed skills

Cleaned up the 12 new skill designs

I’ve been really tired for 2 days. :_-o

Made 7 new icons for new skills and updated oynx buddy icon

Updated window for game and added a heart

Updated Paul dialogue in first town and added more text

Currently animating skills

Picture above is some skill icons

Animated Rain rain go away

Animated another skill

Animated embrace everything

Animating new skills

Pic above is a glance of embrace everything.

Made sounds for animations and implemented

Adjusted 3 of Tony’s skills and lowered the damage that they can do

I want sushi

Added states that will be removed when a skill is used

Completed 2 new animations “Xeno Wraith” and “Mana Balloon.”

Adjusted most skills so that they appear longer

Adjusted “TOO MUCH LOVE” sprite and updated it so that the chain isn’t connected ( it was messing with the enemies on the ground who are big )

Completed 2 animations “I’ll Protect You” and “Binding Love” and “Oynx Buddy”

Finished two animations and their states “Agro’s one” and “Dark Spirit”

Updated one of the tilesets

:-[

Currently working on 1 animation, just need sounds so I have to make em


Changed colour of of rock things on 16 4 tileset

Finished a couple animations, basically two

Designed two animations

Debuffed “Fire Buddy”

Finished animating 4 skills but 2 need sounds

Changed grass colour for “OYNX BUDDY”

Made “SPRINKLES” ICON

Made “HEARTLESS ICON”

Made “POLE STICK” ICON

Made “SKULL AND WRAPPED BANDAGES” ICON 

Made “SWORDS AND HEART“ ICON

Redid “ESSENCE OF DARKNESS” ICON

Redid “DARKNESS BOOST” ICON

Designing new skill animation

Designed “Kabu” animation

Made “Kabu” icon

Designed “Birdation” animation

Made “Birdation” Icon

Animated “Birdation” skill

Basically what happens in this skill a bunch of birds just hit each other until a single one hits the enemy.

(1 edit)

Animated a new skill thats like a beetle

Balancing skills for characters

Balanced enemies and made the game easier

Adjusted “Mana Balloon” and made it stronger 

Almost done

Picture above is not readable but that is pretty much all the skills in the game.

Removed something from blood rose because it gave an error and I believe it’s fix

I wrote some dialogue for a cutscene in the future

Debuffed “Gather The Fishes”

Adjusted “Telly Rabbit” animation

Updated “Telly Rabbit” tileset by making the lightning effects thicker because they looked like lines before and it bothered me when it looked like lines

Cleaned up/Updated “Blinded by the Moon” Tileset because the grey colour went beyond the inked lines

Finished balancing the current skills

Fixed “embraced everything” skill because it wasn’t showing up

Fixed word box on “Heartless heal” because it cut off from word box

Debuffed “I love you “ and dropped it to 500 hp from 2000 hp

Made animation for Kabu’s state

Made animation for Birdation’s state

Adjusted some enemies stats

Testing a battle

(1 edit)


Changed how effective “exposed weakness” is and made it stronger

I’m not even going list everything I’ve done because it’s pretty much been a lot of back and forth

Balancing battle because I can break it

Moved yellow follower a bit to the left

Did other stuff of course

I feel like the fight is good the way it is now

Going to work on a new cutscene and combine all the dialogue scripts I’ve made for this scene into one concise script and add new stuff at the same time. I dunno, I’ll just do what I have to do.

Designed fear ani, silence ani, and poison animation.

Didn’t actually do much.

Working on script.

Finished script

Wrote a little bit more for the script

Organized refs for cutscene

Going to start drawing the cutscene

Working on cutscene

Updated and changed a line from cutscene 25

Working on cutscene

I can’t find a picture that is subtle in spoiler territory so I will not show a pic today

Working on cutscene

Working on cutscene

I feel very tired

Working on cutscene

Even though I have the thought process of what needs to happen is in my head, the in-between parts have pretty much always been made up on the spot, sorry.

Working on cutscene

Working on cutscene

I would think that I haven’t been very productive

Might see some friends tomorrow

Did little to nothing

Went over to brother and his wife home

Watched a show


Working on cutscene pictures

Floaty rock animation picture

Working on cutscene

Working on cutscene

Picture is a sketch of scene from cutscene

Working on cutscene

Don’t feel like showing a glimpse of a picture today

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

I have to go back to a cutscene and quick fix agro for like, maybe 20 scenes or something lol. Maybe more… :-0

Working on cutscene

Adjusted 17 pictures from a cutscene so not 20 :-/

Working on cutscene

Added back crystals to agro for scene 62 and 87 for cutscene because forgot to. 

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

 I feel more tired than usual


Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

I don’t know what to say. This particular cutscene taking so long and I’m not even done it because I just keep adding stuff. I have no idea how long this cutscene will take to get through in game.

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

Updated one of the scripts with a more descriptive sentence.

Working on cutscene

Working on cutscene

Working on cutscene

Working on cutscene

I think I’m taking a break for today


Currently working on cutscene

I feel like I should put what I did yesterday. Hopefully, I will only do this once. I may have babbled on about stuff.

My windows laptop had a black screen with only the cursor being visible. I connected a lot of cords to it and a fan cooler to it. It looked like it was on life support. I had to let it die because it would show/do nothing when I tried to enter recovery and restarting tricks didn’t work. When it finally died I gave it a quick 5 min rest before I put in the power supply and restarted it, hoping for me to at least see the logo. The logo did show up and I got into the recovery mode and restored it to an earlier date. This labtop has really gone to hell and back with me and I like how the computer still works even though I’ve had to restored back to factory settings in the past. 

This particular black screen session happened because of some windows update. I downloaded the witcher games because they were on sale. I launched the witcher 3 and saw that same update that messed with the computer try to install and canceled it.

I haven’t played any witcher games before so I thought I’d try it out because people say good things about it. I’m playing the first game and the dialog system that they built is really intricate. Like so many things can be asked to certain npc’s judging by what you find or who you talked to about stuff. There was even something that happened at the beginning of the game where you had to make a choice and a bit after in the game when you get into a fight on a bride, it gets brought up that this could have been a different situation on the bridge because of the choice that you made in the beginning. The last rpg game that I bought was final fantasy 15 for pc when it was released and that game was a shit show. I’m truly amazed at the witcher 1 game and I could only expect it to get better with the newer games.

Put holy songs on some mp3 for the mother

Working on cutscene

Working on cutscene

Working on cutscene.

Working on cutscene

Working on cutscene

Working on cutscene

The picture I just finished looks cool and it will be animated in game.

I’ve got the idea to make some kind skill tree-like system for NL2. It would be my shitty attempt at making one but it would be simple and quite interesting. I honestly think that it would be pretty cool.

Working on cutscene

Just colouring nothing special.

Working on cutscene

Just colouring. Its quite boring and monotonous. Drawing little mountains like this is zzzzzzz.

Working on cutscene ;-/

(1 edit)

Working on cutscene 🌹

On some talking scene now.

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