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leon sandstone

22
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A member registered May 10, 2017 · View creator page →

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could you add this? my emit works fine for function 3d sphere make. but display isn't set yet.

class MATH >> math

    def array.me;[..;]

        /this,is a commit/

        array.me.new'*|/.r+kme.me;[..;]

        return.array.me.new(args,inf;[..;])

end'    return
end

this note is manditory or you can't use. MIT LIFE

    /*

    */

    this is because pngs must print. and print cups and cups are what made printers work. but the display ports now print based on

    the equality between 13,327,251 integer boises, that manifest into Godnew

    the shape of a ghost, is a circular brag not. But a small shaped Bema Sphere. and that is what this function does when you place

    a PNG T-POS to fit screen maximum spaced from center(0,0)

    x,y,z

    /

    def equals.eqali.defunctional.tree{theory_demon.menesotta.r+ke.u;|/\/\/\.->|du*|/.}.me

        def |||&|&& will_you_eat_this?ask.eqali.will_you_ask_me_out.make

            return(1||01);

        end

    end


this is to complete a small spirit

the gamma remaker out of your t-poses. ps, keep at it. you got this. I know runtime Omega 10.1 K ns per hour


thanks for the support in life dude. you guys bought me pizzas. I just want to say thank you. and I've stopped needing to change my name for safety.

awesome work on the gamepad support setup disk me.



`

class math

    def me

        self.return(true||false)

    end

    def |&|&& will_you_ask_me_out?ask.me

        return(1||11||21||10);

    end

    def equals.eqali.defunctional.tree{theory_demon.menesotta.r+ke.u;|/\/\/\.->|du*|/.}.me

        def |||&|&& will_you_eat_this?ask.eqali.will_you_ask_me_out.make

            return(1||01);

        end

    end

    #the theory is to make flag opposite not. so that return is to remain as fleet 1. instead of making 10 hex decimates. it will make 18.

    def builtabergerseal.me

        self.return(true||false)

    end

    #the theory is to make 3 bossesies, that amount to 1, or 0, or 2

    def be.u

        self.e>>.u*|/.r+;

        self.me>>.e;

        |->:[.;]

        |||->:[..;]

    end

    #this makes the system place a value in the hex, for a png

    */

    this makes a stupid mistake if you don't round by 13 bits

    and you mustn't worry about run time

    because array.new(etc,etc2...inf); is too busy with ifs and bossesisese, that make 28,000 bits to a register. and you only need

    10,021 to draw a 3d map in isometric view

    and this is the start, of Utopic Death End

    */

    def method1.me

        return(1||01||11||21);

    end

end

`

https://jacksonshandor-zdrpt.wordpress.com/

Actually the files are standard. Your points not really valid. complaining about a file format? my windows 10 out of the box can open the file no problems in VSCode.

dude, you've done tons of work. please keep at it :)

I tried to, but itch won't make the download public so I gave up for now.

yes I am a game developer solo. but also an artist on a canadian based unity team.

I was trying to make more platformer templates, just animations are burninng me out. those weapons took 4 days oof.

Armors are next though, and then some kitchenware.

that I did. 

you know this inspired me to make my own animated icons. :)

thank you sir.

ran out of time, but got more going :)

got the inventory up and running, will work on adding items tonight or tomorrow.

the inventory graphic has been made, needs some more assets to make it all work, but will hopefully have inventory in game functional by next weekend if all goes well.

yes I noticed after I posted :P I like your artstyle, it reminds me of a friend's that uses ace. really great work man.

will you be replacing the battle sprites that are rtp?
I really like this project concept :)
looking forward to seeing your world come more and more to life :D

Week 1: created objects and tiles and controls, no sounds.

Week 2: created a fort, added music made in Finale 2014 make music. added a radial menu, created a simple mechnic for dialogue to test some ideas out.

added concept for a tavern/inn

Week 3: created a character sheet, added rolls and stat/skill checks as well as a simple loot system. added hud. 

on the todo list for next week:

create an inventory system and tabbed character sheet buttons.

create button in hud for opening character sheet.

save and load player information character sheet system begin framing.

create a barracks for the town to the east and place near the tavern/inn.

add static image of an npc for groundwork for a communications mechanic example.


overall goal right now: Demo release in March around my birthday.