Hi, I've been distributing LÖVE bundles (which are just a .zip file renamed with a .love extension) and suggesting that people use the itch.io app to manage them. Unfortunately, since the .love file is really a .zip, at least on Windows, the Itch app goes ahead and decompresses the bundle file when it installs the game - making it much more difficult for people to simply launch the game with their installed version of the LÖVE runtime.
Is there any way to mark the file as not being a zip file, even though it is totally a zip file?
I use butler to publish, but the directory I tell it to publish has just the .love file in it. Would adding a readme.txt or whatever help? (I should totally add a readme.txt anyway.)