thanks! I relied to your tweet about it and I suppose I could post that as a comment too :)
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The minigame is cute but I wish it were a bit more accessible. If there were a way to zoom out or a better way of handling the panning it might be easier to actually play for folks who have trouble with precise mouse movements or who are motion sensitive (i.e. me, on both counts...)
Is this löve? If you're still using my build system that should produce app bundles natively.
ETA: https://github.com/fluffy-critter/colorful-critter/blob/master/Makefile has been updated to build against LÖVE 11.2 and it should be easy to bump it to whatever future versions as long as rude doesn't change the zipfile/version scheme again
For some reason the OSX build tries to open in TextEdit, even after complaining about being unsigned. The heck?
It looks like it's a single Mach binary rather than a macOS app bundle. Launching it from the command line does work but that's not exactly the intended strategy for app launching.
Hey y'all, as usual I'm going to offer up my music-making services in lieu of wanting to work on a game myself. And of course other folks, feel free to share their music-making ability here too!
You can check out my music at https://music.sockpuppet.us/ or https://soundcloud.com/plaidfluff and also if you want to use a track I've already made, just let me know! I can do stuff to clean it up for games use (mastering, looping, etc.).
My availability might be a bit limited this time around so it's better to contact me sooner rather than later.
As usual I would like to offer my availability to work on music for folks. Although I'm going to have to limit my output this time around.
Hi! I like making music for game jam games. Some game jam examples from me:
and some other game OSTs I've done under similar constraints:
Anyway if you want me to try making some music for your thing, get in touch! I'm on Discord at fluffy#8097
I've gone back and forth between games being a career and games being a hobby. I even wrote a notGDC presentation about this last year, one year into my attempt to make indie development a full-time career. (It didn't work out.)
But I still love making games, when I'm able to (and I'm not too busy or overwhelmed with my chronic pain disability). I prefer to keep things simple and small, like CATcher, or experimental, like Colorful Critter. My most ambitious project (which I really wish I could work on more) was Refactor, an album of games set to an album of music I'd released a few years prior. So far I've made three of the musical game experiences; there are ten more to go.
These days I'm working a full-time job at a non-profit laboratory and also working on open source software in my free time, and still sometimes finding time to work on comics and music. Games will have to wait for now. But I hope to get back to it someday.
When I try to launch it on the Mac, I get an error:
The operation couldn’t be completed. (OSStatus error 99999.)
I haven't run into this problem on Unity games before but apparently this is a problem with older Unity engine games running on Mojave. Looks like I'm having this problem with Imperishable Memories now too (which I haven't tried running since the Mojave upgrade). From what I'm finding online, Unity 2018.2.9 fixes the problem, although you might consider going all the way to 2018.2.20 which has a bunch of other bug fixes too (while still maintaining compatibility).
I was wondering if itch keeps any stats on what platforms people are using (at least on the app), and in particular if there's any insight as to how many itch users are still running 32-bit Windows.