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A member registered Jun 10, 2015 · View creator page →

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thanks! I relied to your tweet about it and I suppose I could post that as a comment too :)

you can't just plop a monogame binary into a love bundle... the fixed version doesn't open at all. Doesn't monogame have its own cross-platform build targeting system?

The minigame is cute but I wish it were a bit more accessible. If there were a way to zoom out or a better way of handling the panning it might be easier to actually play for folks who have trouble with precise mouse movements or who are motion sensitive (i.e. me, on both counts...)

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Is this löve? If you're still using my build system that should produce app bundles natively.

ETA: has been updated to build against LÖVE 11.2 and it should be easy to bump it to whatever future versions as long as rude doesn't change the zipfile/version scheme again

For some reason the OSX build tries to open in TextEdit, even after complaining about being unsigned. The heck?

It looks like it's a single Mach binary rather than a macOS app bundle. Launching it from the command line does work but that's not exactly the intended strategy for app launching.

I do not have the time or spoons to make a game of my own (as usual) but I would love to make music for other peoples' games (as usual)

sample stuff is on my bandcamp and my soundcloud and my itch page

lmk if you're interested, I'm also on the jam discord and you can DM me there

Yeah that's what I was going for! I'm glad it worked for you. :)

Thanks! Are there other games that use OS cursors? I'd love to see what others have done with them.

I didn't think it would be enough to defeat the final boss

Thanks! There's some more stuff I want to add but I'm not sure it's worth it for the sake of the joke. :)

Hey y'all, as usual I'm going to offer up my music-making services in lieu of wanting to work on a game myself. And of course other folks, feel free to share their music-making ability here too!

You can check out my music at or and also if you want to use a track I've already made, just let me know! I can do stuff to clean it up for games use (mastering, looping, etc.).

My availability might be a bit limited this time around so it's better to contact me sooner rather than later.

Well what you've made so far is cute!


Beepbox is pretty great! I like how you can also share editable versions of your songs trivially just by copy-pasting the ginormous URL.

As usual I would like to offer my availability to work on music for folks. Although I'm going to have to limit my output this time around.

Still, if you want to hear the sorts of things I'm capable of. Also

Hi! I like making music for game jam games. Some game jam examples from me:

and some other game OSTs I've done under similar constraints:

Anyway if you want me to try making some music for your thing, get in touch! I'm on Discord at fluffy#8097

please avenge me

Oh, it looks like the problem was actually with my computer, all your games are launching fine now and I never had to redownload them.

Awesome, thank you so much!

I've gone back and forth between games being a career and games being a hobby. I even wrote a notGDC presentation about this last year, one year into my attempt to make indie development a full-time career. (It didn't work out.)

But I still love making games, when I'm able to (and I'm not too busy or overwhelmed with my chronic pain disability). I prefer to keep things simple and small, like CATcher, or experimental, like Colorful Critter. My most ambitious project (which I really wish I could work on more) was Refactor, an album of games set to an album of music I'd released a few years prior. So far I've made three of the musical game experiences; there are ten more to go.

These days I'm working a full-time job at a non-profit laboratory and also working on open source software in my free time, and still sometimes finding time to work on comics and music. Games will have to wait for now. But I hope to get back to it someday.

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Yeah it’s weird, vsync used to work but the latest version broke it. I suspect it’s a bug but I haven’t gotten around to investigating. 

Turns out you can just skip right to "deliver mail"

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On the Mac version it runs waaaaaay fast, animation-wise, because LÖVE 11 for whatever reason doesn't actually do vsync. The (dt) parameter sent to love.update is important. Here's a quick-and-dirty fix.

Cute though!

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When I try to launch it on the Mac, I get an error:

The operation couldn’t be completed. (OSStatus error 99999.)

I haven't run into this problem on Unity games before but apparently this is a problem with older Unity engine games running on Mojave. Looks like I'm having this problem with Imperishable Memories now too (which I haven't tried running since the Mojave upgrade). From what I'm finding online, Unity 2018.2.9 fixes the problem, although you might consider going all the way to 2018.2.20 which has a bunch of other bug fixes too (while still maintaining compatibility).

This is pretty great, but is there a way to make it not be fullscreen? (on Mac)

I’m finding myself once again way more enthusiastic about making music than making my own game. Let me know if you would be interested. is my least bad portfolio at the moment. 

This is great! Makes some really good aleatoric jams with a whole bunch of different moods.

Yes, thanks!

I was wondering if itch keeps any stats on what platforms people are using (at least on the app), and in particular if there's any insight as to how many itch users are still running 32-bit Windows.

I don't have the spoons to make a game of my own this time around but I can probably rustle up enough to make some music for folks, if they're interested.

Examples of my work at and

This was so great, probably the most depth I've ever seen in a Bitsy game too. Very funny and charming too.


I can play it now! It's fun, if simple. Although I didn't mean for you to remove arrow keys... any way you could support both, for those who want arrow keys as well?

Ah, yes, I have a utility for macOS that can do the joy2key thing which I always forget about. :) Thanks, I'll try that out!

I don't generally run Windows, unfortunately, and mostly I just wanted to play it in-browser on my weird ergonomic setup. :)

Any chance this could have WASD added as a movement option? That would make control a lot easier for a lot of setups. Thanks!

Oh, hm, looks like it's "not available on the US store" on iTunes just yet. Is it still waiting to pass certification?

Good to know, thanks! I'll wait for the APK, or maybe get it on iOS.

What about a Wacom tablet or a surface?

Is there a build available here on itch?