This is pretty great, but is there a way to make it not be fullscreen? (on Mac)
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I was wondering if itch keeps any stats on what platforms people are using (at least on the app), and in particular if there's any insight as to how many itch users are still running 32-bit Windows.
A bit over a decade ago there was Sprung (Ubisoft, 2004), which was intended to be a "western dating sim." It was a huge commercial failure, but it did at least get some people interested in the genre who otherwise wouldn't have been.
This was, incidentally, the first commercial game I worked on, so while I have very mixed feelings about it as a game, it holds a soft spot in my heart.
Yeah LÖVE isn't compatible across versions. You'll need to install and use LÖVE 0.10.2, as the error screen suggests, or use one of the pre-built standalone versions.
Also version 11 changed a lot of fundamental stuff, and converting a game from 0.10 to 11 is a straightforward but nontrivial process.
On the OSX version I just seem to be stuck in a pink void where there's a pearly bubble above me and the borderline logo off in the distance. I'm on a 2017 iMac with an R580 running the latest version of macOS, build downloaded just a few minutes ago. Also it complains about being a 32-bit app at startup.
Okay, so I finished it just now and I am having a good cathartic cry.
This game was amazing, and not just because I was in Alex's exact situation at around the same time in history (although in the late 90s I was in college, not high school, and it was my mother, not my father, who behaved - and still behaves - in that way towards me).
I wish I had this game - and those friends, and those communities - available when I was a young girl-in-waiting, but I am so glad that the world is improving in general for people like us today.
Yep it was the itch.io app sandbox that was causing it, phew!
Might be nice to add a note to the game page that the app sandbox doesn't work with this game, at least on macOS - it was a very bizarre and frustrating game-breaking behavior (and one which would be difficult to fix).
Right, I was typing it in all caps, but the problem is that it's just not letting me press enter at all. But I think I know what's going on, I was running the game from the itch.io app and that probably screwed up unity's file permissions. Going to try running the .app directly to see if that fixes it.
[spoilers] I'm having trouble with the bit where you need to enter the blocker password - I'm pretty sure I've found the correct password but when I type it in, the Terminal doesn't accept the command when I press enter; sometimes it'll highlight the line of entry text instead. Any other thing I enter just tells me the password is incorrect.
I'm on macOS, if it makes any difference.
I’d considered it but I don’t really use the mouse much in the first place. I generally use a trackball (CST Laser) for big motions that I can’t do with keyboard shortcuts, and a Wacom tablet for anything that requires precision. And my ergonomic setup wouldn’t really accommodate a foot mouse either.