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A member registered Jun 10, 2015 · View creator page →

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So today I found out that the music doesn't work at all inside the itch app for some reason. Which is probably why it got such a low score for music (when really the music was the only reason I even bothered to submit). Frustrating.

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the music is new too and that’s the main reason I submitted. I’m a bit disappointed that it got such a low rating in that category. Oh well. 

I am open! The easiest way to communicate would be to DM me via the jam Discord. 

You’re welcome to use any of my past music as long as it’s under a compatible license (I release most of it under Creative Commons), and yes I do commissions.

In the case of jams I mostly just want to make a bunch of music for folks instead of making my own games, so generally there’s no exchange of money involved, if that’s what you’re asking. 

Love what I can play of the game and the ambience, but unfortunately I can't get it to launch on my Mac desktop, and on my Windows laptop the system insists on freezing the touchpad while I'm pressing the spacebar, making it very difficult to proceed fairly early on, and for some reason my HP laptop doesn't let me disable that "feature."

It'd be nice if the up arrow would jump as well as spacebar, since that doesn't seem to freeze the touchpad on HP laptops. Assuming the up arrow isn't used for something else later in the game, anyway.

That is absolutely fine, yes! For that matter, anything on my bandcamp is fair game as long as it’s under a CC license (and that’s most of it).

Crediting me as “fluffy” with a link to my website and/or the respective album page would be preferred.

Strawberry Jam 5 community · Created a new topic Musician!

Hi, as usual I don't think I'll have the bandwidth/energy to make a game on my own, but I love making music for other peoples' horny games.

representative portfolio stuff:

Thanks, I’ll give that a try. Although it really does feel like mouse smoothing. Maybe it’s something that Unity does by default?

I didn't see any way to adjust the mouse sensitivity.

There's a few issues I'm running into on the Mac:

  • The game's scaling looks REALLY wonky on screens where there's already a scale factor in place (e.g. retina screens) and it makes the text pretty hard to read
  • F-keys aren't commonly used in Mac apps, so those are used by the system; for example, F10-12 are commonly set up as window manager things. It would be nice if there were alternate keys for those in-game actions
  • The mouse smoothing makes this incredibly unergonomic to play and happens to be a weird pain trigger for me (not Mac-specific but a lot of games cause this); it'd be nice if the mouse smoothing could be turned off

This was absolutely amazing. I'd love to see the overall narrative graph just to see what sorts of possibilities there are; I don't really want to replay it because I feel like that would cheapen the experience.

CATharsis community · Created a new topic Mac version?

Any chance you could release a Mac version? This looks like it was done in so exporting for Mac should be pretty straightforward.


The game was definitely not signed either - I got the warning that it “could not be scanned for malicious software.”

I’ve never seen putting something into a disk image be a fix for an issue like this. Is there perhaps a hard coded path or something? I was just running from my downloads folder. 

I'm unable to launch the Mac version. After I go through the usual rigamarole to open an unsigned game, I just get an error dialog "Unable to find game!!:" with no explanation.

As usual I don't think I'll have time/energy to work on a game but I like making optionally-pleasing melodic/harmonic things to happen in the background to keep players' ears engaged.

My bandcamp:

Games I've made music for:

Collection of music from a prior jam:

Possibly a change to Unity, yeah. I've noticed a lot of newer indie games having this problem on itch lately.

The macOS version doesn't want to launch, because there's a permissions problem with the executable file; the `Contents/MacOS/Rain on Your Parade Demo` file should be chmod 755 but it's 644. Fixing it is easy for people who know how, at least, but the zip needs to be created with a compression tool that knows how to preserve file permissions for macOS.

Lately a lot of games I download on Itch don't work when I launch them directly for some reason, but they run just fine when launched from the itch app. So if you're having trouble running it on Mac, try using that instead.

There's probably some annoying thing you can do with permissions from the command line to fix it but this works well enough.

I don't know if this covers your desire here, but you can set a download to only be available to people who have paid a certain amount (for example, $2 gets you the game, $4 gets you the game and the soundtrack). I don't know how that interacts with the mega-bundle though.

It took me forever to figure out that you can jump while holding down (and remaining in the ice block). This was the first (and only) time in the world where this mechanic was actually necessary, as all other times I was able to proceed by jumping out of the block and making a new one.

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Hmm, people keep on talking about the music but I don't hear any, except for a single repeating note that starts halfway through. I wonder if that's a bug with Bitsy on Firefox or something. Still, even with that, this was absolutely amazing.

(EDIT) Oh, reloading it worked.

I couldn't reproduce the bug but I uploaded a new build using the latest version of LÖVE. Let me know if that helps!

Also, what kind of CPU and GPU do you have, and what version of Windows are you running, including whether it's 32- or 64-bit?

Thanks for letting me know! I haven't touched this game in a while and it'll take me a while to figure out what's happening but I'll look into it.

thanks! I relied to your tweet about it and I suppose I could post that as a comment too :)

you can't just plop a monogame binary into a love bundle... the fixed version doesn't open at all. Doesn't monogame have its own cross-platform build targeting system?

The minigame is cute but I wish it were a bit more accessible. If there were a way to zoom out or a better way of handling the panning it might be easier to actually play for folks who have trouble with precise mouse movements or who are motion sensitive (i.e. me, on both counts...)

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Is this löve? If you're still using my build system that should produce app bundles natively.

ETA: has been updated to build against LÖVE 11.2 and it should be easy to bump it to whatever future versions as long as rude doesn't change the zipfile/version scheme again

For some reason the OSX build tries to open in TextEdit, even after complaining about being unsigned. The heck?

It looks like it's a single Mach binary rather than a macOS app bundle. Launching it from the command line does work but that's not exactly the intended strategy for app launching.

I do not have the time or spoons to make a game of my own (as usual) but I would love to make music for other peoples' games (as usual)

sample stuff is on my bandcamp and my soundcloud and my itch page

lmk if you're interested, I'm also on the jam discord and you can DM me there

Yeah that's what I was going for! I'm glad it worked for you. :)

Thanks! Are there other games that use OS cursors? I'd love to see what others have done with them.

I didn't think it would be enough to defeat the final boss

Thanks! There's some more stuff I want to add but I'm not sure it's worth it for the sake of the joke. :)

Hey y'all, as usual I'm going to offer up my music-making services in lieu of wanting to work on a game myself. And of course other folks, feel free to share their music-making ability here too!

You can check out my music at or and also if you want to use a track I've already made, just let me know! I can do stuff to clean it up for games use (mastering, looping, etc.).

My availability might be a bit limited this time around so it's better to contact me sooner rather than later.

Well what you've made so far is cute!


Beepbox is pretty great! I like how you can also share editable versions of your songs trivially just by copy-pasting the ginormous URL.

As usual I would like to offer my availability to work on music for folks. Although I'm going to have to limit my output this time around.

Still, if you want to hear the sorts of things I'm capable of. Also

Hi! I like making music for game jam games. Some game jam examples from me:

and some other game OSTs I've done under similar constraints:

Anyway if you want me to try making some music for your thing, get in touch! I'm on Discord at fluffy#8097