please avenge me
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I've gone back and forth between games being a career and games being a hobby. I even wrote a notGDC presentation about this last year, one year into my attempt to make indie development a full-time career. (It didn't work out.)
But I still love making games, when I'm able to (and I'm not too busy or overwhelmed with my chronic pain disability). I prefer to keep things simple and small, like CATcher, or experimental, like Colorful Critter. My most ambitious project (which I really wish I could work on more) was Refactor, an album of games set to an album of music I'd released a few years prior. So far I've made three of the musical game experiences; there are ten more to go.
These days I'm working a full-time job at a non-profit laboratory and also working on open source software in my free time, and still sometimes finding time to work on comics and music. Games will have to wait for now. But I hope to get back to it someday.
When I try to launch it on the Mac, I get an error:
The operation couldn’t be completed. (OSStatus error 99999.)
I haven't run into this problem on Unity games before but apparently this is a problem with older Unity engine games running on Mojave. Looks like I'm having this problem with Imperishable Memories now too (which I haven't tried running since the Mojave upgrade). From what I'm finding online, Unity 2018.2.9 fixes the problem, although you might consider going all the way to 2018.2.20 which has a bunch of other bug fixes too (while still maintaining compatibility).
I was wondering if itch keeps any stats on what platforms people are using (at least on the app), and in particular if there's any insight as to how many itch users are still running 32-bit Windows.
A bit over a decade ago there was Sprung (Ubisoft, 2004), which was intended to be a "western dating sim." It was a huge commercial failure, but it did at least get some people interested in the genre who otherwise wouldn't have been.
This was, incidentally, the first commercial game I worked on, so while I have very mixed feelings about it as a game, it holds a soft spot in my heart.
Yeah LÖVE isn't compatible across versions. You'll need to install and use LÖVE 0.10.2, as the error screen suggests, or use one of the pre-built standalone versions.
Also version 11 changed a lot of fundamental stuff, and converting a game from 0.10 to 11 is a straightforward but nontrivial process.
On the OSX version I just seem to be stuck in a pink void where there's a pearly bubble above me and the borderline logo off in the distance. I'm on a 2017 iMac with an R580 running the latest version of macOS, build downloaded just a few minutes ago. Also it complains about being a 32-bit app at startup.
Okay, so I finished it just now and I am having a good cathartic cry.
This game was amazing, and not just because I was in Alex's exact situation at around the same time in history (although in the late 90s I was in college, not high school, and it was my mother, not my father, who behaved - and still behaves - in that way towards me).
I wish I had this game - and those friends, and those communities - available when I was a young girl-in-waiting, but I am so glad that the world is improving in general for people like us today.
Yep it was the itch.io app sandbox that was causing it, phew!
Might be nice to add a note to the game page that the app sandbox doesn't work with this game, at least on macOS - it was a very bizarre and frustrating game-breaking behavior (and one which would be difficult to fix).
Right, I was typing it in all caps, but the problem is that it's just not letting me press enter at all. But I think I know what's going on, I was running the game from the itch.io app and that probably screwed up unity's file permissions. Going to try running the .app directly to see if that fixes it.
[spoilers] I'm having trouble with the bit where you need to enter the blocker password - I'm pretty sure I've found the correct password but when I type it in, the Terminal doesn't accept the command when I press enter; sometimes it'll highlight the line of entry text instead. Any other thing I enter just tells me the password is incorrect.
I'm on macOS, if it makes any difference.