Oh, hm, looks like it's "not available on the US store" on iTunes just yet. Is it still waiting to pass certification?
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A bit over a decade ago there was Sprung (Ubisoft, 2004), which was intended to be a "western dating sim." It was a huge commercial failure, but it did at least get some people interested in the genre who otherwise wouldn't have been.
This was, incidentally, the first commercial game I worked on, so while I have very mixed feelings about it as a game, it holds a soft spot in my heart.
Yeah LÖVE isn't compatible across versions. You'll need to install and use LÖVE 0.10.2, as the error screen suggests, or use one of the pre-built standalone versions.
Also version 11 changed a lot of fundamental stuff, and converting a game from 0.10 to 11 is a straightforward but nontrivial process.
On the OSX version I just seem to be stuck in a pink void where there's a pearly bubble above me and the borderline logo off in the distance. I'm on a 2017 iMac with an R580 running the latest version of macOS, build downloaded just a few minutes ago. Also it complains about being a 32-bit app at startup.
Okay, so I finished it just now and I am having a good cathartic cry.
This game was amazing, and not just because I was in Alex's exact situation at around the same time in history (although in the late 90s I was in college, not high school, and it was my mother, not my father, who behaved - and still behaves - in that way towards me).
I wish I had this game - and those friends, and those communities - available when I was a young girl-in-waiting, but I am so glad that the world is improving in general for people like us today.
Yep it was the itch.io app sandbox that was causing it, phew!
Might be nice to add a note to the game page that the app sandbox doesn't work with this game, at least on macOS - it was a very bizarre and frustrating game-breaking behavior (and one which would be difficult to fix).
Right, I was typing it in all caps, but the problem is that it's just not letting me press enter at all. But I think I know what's going on, I was running the game from the itch.io app and that probably screwed up unity's file permissions. Going to try running the .app directly to see if that fixes it.
[spoilers] I'm having trouble with the bit where you need to enter the blocker password - I'm pretty sure I've found the correct password but when I type it in, the Terminal doesn't accept the command when I press enter; sometimes it'll highlight the line of entry text instead. Any other thing I enter just tells me the password is incorrect.
I'm on macOS, if it makes any difference.
I’d considered it but I don’t really use the mouse much in the first place. I generally use a trackball (CST Laser) for big motions that I can’t do with keyboard shortcuts, and a Wacom tablet for anything that requires precision. And my ergonomic setup wouldn’t really accommodate a foot mouse either.
Ah, good to know! That probably makes the normal gameplay easier too. :) I managed to get her out of The Pong's well by jumping up on top of The Pong and then continuously jumping until they were high enough to get out. (Or just waiting for the match to end.)
This is incredibly cute! The gameplay is pretty lopsided though, since Olivia has difficulty with the spaces between the platforms, and also it's possible for her to jump over into The Pong's area and if that happens it's kind of hard for her to get back out (not impossible though). Is there something that happens if you manage to win?
ah okay. I’ll have to look into that one.
Vuforia is bundled in with unity now and I think they’re tolerant of folks releasing side load APKs without paying the $500, especially for silly freebies like this. But alternatives are good to know about!
Back when I was a graduate student my field of study was on spatial partitioning and visibility determination. I developed a data structure that made for pretty efficient querying of large sets of objects (using AABBs clustered with a fairly simple heuristic). I'm thinking that for this jam it might be worth revisiting that research and reimplementing it in a modernized way, probably with implementations in C++ and Lua. Would anyone be interested in such a thing?
Yep, that’s definitely in my plans! Actually most of that is coded up, it’s just that I never got a chance to implement item spawning so it’s just a pile of random (good) food at the beginning. :)
I can't get this to work, on a Mac running High Sierra. I don't have any specific firewall stuff enabled, but 'launch browser' does nothing and if I try manually connecting to localhost:9622 I get 'connection refused.'