Hey there!
For my new project I would love to work with a level designer. The project is still in the prototype phase testing out mechanics but the basis of the game is clear! I want to focus on all the mechanics, enemies, level objects and would love to work with a level designer who is willing to build the levels (grey-boxing) using these objects and with the option to request(or make) more elements if needed. I want to start with grey-boxing and at a later stage add the theme/mood/props/... myself but I'm open to collaborate on this!
Game-Concept in Short:
Your a collection of cubes that can be rebuild in game for puzzle/ platform purposes.
Trough-out the world cubes will stick to your body, some are permanent other can be shot away as bullets that also stick to walls. Some of these cubes are (temperately) abilities, boosts your stats or lower them, until you shoot them away again (or not). Next to cubes that lower your stats (so you can't make a jump for instance) there are enemies and level objects that hurt you.
It will be a smaller game with several levels/worlds. Each world will focus on 1 new ability and can be replayed as speed-run's or when you have all the abilities there will be places you could not reach before.
Story:
The 2D / Cinematic designer is working out a story. But it will center around rebuilding yourself after a traumatic event. The story takes place inside the head of this person by a cube character that's a bit clueless/ funny as contrast to the dark back story.
Already onboard (3):
- Game-designer/ Programmer
- Sound designer / Music Composer
- 2D art / Story