So there is a way, how cool :) thank you!
GULDOR, Learning to Code
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I'm working on my first phone game and am new to this.
I want people to playtest it at there own home without Unity on there own phone. The only way to test I seem to find is using unity remote but that's not what i want. Are there other options like a beta android store/ green light/ test app's solutions?
There are so many entree's I almost didn't make it ;) So i uploaded a not backed/ rendered version of it. May be cheating a bit by uploading screenshots that are from that verions but well.. I din;t have time at all, i;m amazed i made it at all!
Here is my submission: https://itch.io/jam/cgj/rate/477304
But its a game where you play as a MallCop, not that this is a thing in the Netherlands where i'm from but still ;
As a solo dev. I did not have much time (+-1 day). I just wanted to put something out there that worked and had a concept :) for the jam and i had to make the "art" so....
As a solo dev. I did not have much time (+-1 day). I just wanted to put something out there that worked and had a concept :)
for the jam and you had to make everything your self so....
Its a simple game where your a cop that has to get badguys, or do you...
-> game: https://itch.io/jam/cgj/rate/477304
I wanted to use the new version of Unity for this jam, but it ended up costing me so much time!
I have an older MacPro with a "PowerPC" system. This means i can't update to the newest OS.
So obviously the latest Unity version does not work at all. So I went for the 2018 version, it works, but not Visual studio. No matter what I tried Visual Studio with unity just does not work! I tried everything! Old versions, all the add-on's versions (for unity/ c#, ... support) but nothing worked... Stupid Visual Studio.
I ended up using MonoDevelop (what i like more anyway). But still Unity Crashed so many times! I made me nuts! But in the end i got a game out and it works. But damn...
-> game: https://itch.io/jam/cgj/rate/477304
I did not have much time (+-1 day) at all also being Solo and for the jam you had to make everything your self so...
I tried to make a game for a game jam last week but did have enough time to get it done in time, since i was moving places and of course this took away most of my time (Should have know this from the start :P ).
Would it fit in this jam? Just so I can finish it as a Jam thing its not really "an old project" but it is a failed gamejam entree ;)
I have a ton of idea idea's but I cant seem to start writing the story for my action RPG that will unfold while you play. That also has to explain the fantasy world it takes place in and write it's (side)quests.
How do you guy's start with writing your game story and (side)quests for an interactive platform?
Any tips or idea's would be helpful!
(I have written scripts for short films in the past)
I already got some reply's from friends about errors and what to chance but i would love more feedback and on a regular basis (every update). So i made a topic here. Also to meet some other gameDev's in the proces :)
The next version will have a basic online multiplayer and some fixed issues.
I'm working on a strategic boardgame for 1 to 4 players with online and local multiplayer with optional AI bots. I could use all the help and feedback i can get. I started coding games little over a year ago as a hobby and love doing it! My day time job is being a professional photographer and artist.
Basic concept of the game:
" Own the world by collecting 30 land tiles or using strategy to destroy your enemies city.
You have 5 actions per round to expand your territory; creating farmland to give your city money when a turn is skipped... but with a soldier present the land is profitable. Get boats to cross water tiles or move your city strategically.
Make sure you keep your city protected by buying soldiers and adding them on their independent land tiles, they kill other city's farmers and capture boats; but when they fight with opposite soldiers, they kill each other spontaneously. You need 2 soldiers to destroy a city in a single turn. "
Game n in develpment:
Currently the game is for 1-2 players for local multiplayer or against a basic computer player. But i'm woking on it regularly.
Best played in local multiplayer, the bot is very basic and game is more fun with a person then a bot
Need your help!
- Tell me about errors?
- What is fun or isn't fun?
- What does the game miss?
- What can the game do without?