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Fantasy computer for making, playing and sharing tiny games. · By Nesbox

looking for testers and PROGRAMMERS!!! (Also a question for nesbox...)

A topic by jackj106 created Aug 30, 2017 Views: 587 Replies: 9
Viewing posts 1 to 2
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so my game Pokey the hedgehog 2 is in alpha 1. i need testers and people who are willing to help with certain aspects.

testers go here or my page. (to use comment below for key)


Is there a way to sync multiple people working on a tic 80 file at once?

things i need

programers... i just suck. :P comment if interested in helpin (i CAN NOT pay yah)

i have art and story covered... but would like to see if anybody can do better sprites...might use em if i think they are better...


Hi, yesterday I found your topic about Sonic music for TIC-80 and I started with the main title for Sonic 1 (I haven't found Sonic Mania's sheet music). Today I've made the Game Over song and I will continue with the boss theme (Sonic 2) and then, with Green Hill Zone. I will post here the cart with the music (It seems that it's not possible to copy and paste music from one cart to another... maybe I don't know how to do it).

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WOW! thats awesome! heres the cart! (if you want it, this is the wip cart, alpha 1 is on

to use the wip cart go here

And just thanks my dude thats ligit.

and it dosnt have to be the sonic maina title theme. classic one is fine or whatever one you did

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nesbox got it covered. ( the imports i mean, pls still make the music :) )

I did it. Let me know if something needs to change.

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this stuff is amazing. thanks for implementing it in my messy af code Lol. 

only thing i noticed was when jumping the music was canceled out. (it whent back to normal when the sound effect is over, i was just noticing because the game has a lot of jumping)

im looking into it as far as why,

but this music work IS AMAZING.

thanks so much

also, no need to change somthing yourself... im working on a large patch

Glad you like it. Transcribing Sonic music was fun. I think the sound cancellation is because music uses all four channels. And the sound effects needs to use one of the four, so there are always going to cancel something. Maybe changing the channel parameter of the sfx() function will make the cancellation less noticeable.

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so there were somethings i wanted changed, i just didnt want to have to overwrite edits on the dev collab page because if my updates.

so i was wondering , if its not much trouble, could you do these two things:

1. the sonic mania menu screen song. (the select mode or whatever one) (

) Obviously not the whole thing. just a small loop.  i tried to convert to midi to make a music sheet for you... but uh......


2.extend the opening song a bit, maybye mix it up a little with the super sonic song from sonic 2 to make it more upbeat. i want it to last longer so that he gets into position before the song ends and so theres a bit more before it (if i can program it) does a demo. if you dont know how to go about mixing them or hit a artist block then the sonic mania opening theme would be fine... 

3. if you feel like it, the sonic mania opening animation song. i want to use it in the final boss and the demo screen

im trying to by ear make sheet music... its feaking hard, but im doin it 


im going to try

I did the changes. Fortunately, the main menu was a bit "easier" to transcribe. The opening animation song is long, so I made my own version of it (hope you don't mind).

If you're still curious about making sheet music, there's something called Lilypond that you create them... by writing code.

ive made sheet music before, and i use musescore. i will check that out though.

so yeah your own version is fine, i think tat would be cool. i may have some suggestions though.

nearly done with the edits.