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jackj106

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what im saying is a patch file that would add the tic 80 functions onto LUA Vanilla(normal LUA). 

However, i dont need this anymore lol

(Edited 1 time)

fair enough. maybye somebody will make an addon(like if you distribute the source code). i wasnt really fully expecting a model support to really come out, it was just some food for thought i guess :). good to hear about collison being a  possibility. 

thanks,

jack

Created a new topic LUA Patch?

hello, i was wondering, is it possible to get the librarys and special commands like print() and spr() into a patch to be applied to an lua development tool? i was wondering because i am looking into making homebrew nes snes gameboy or even ds games, and a lot of compliers use lua but i suck at barebones lua.

-jack

(Edited 3 times)

1.collision detection.

this would probably work along the lines of this, to prevent needing a objects system:

COLL

Coll("Tile 1 id or map segment","Tile 2 id or map segment 2", AXIS) 

""'s are for a variable such as a tile number or maybe even an map command.

probably to be used like this:


i did my best trying to show it in a picture.(it woud be easyer if you distributed the new tic80 font)

so heres a table of the "directions"


hope that visual helps


PS: You could also do somthing through the map editor.

2. simplistic polygon editor.

(this would make you better than pico8 and have more utilities!)

basically a polygon editor like this kinda (or just with tools like this blender addon)


idk this drawing is horrible sorry.

basically it would be a VERY simplistic and low poly 3d editor to make up to 16 models each with 1000 verticies (3d corners) but the engine would basically just be skewing the tiles to the right angles.

please try or check out the blender addon i was talking about to see what i mean because i suck at this.


heres how the 3 commands to call a model might work:

MDL

mdl(   MODEL ID NUMBER  ,  MODEL LOCATION (X , Y, Z)    ,    MODEL ROTATION (x,y,z)   , ROTATION TYPE  , MODEL SCALE)  

-Model ID number would be the number 1-16 of the model, like the sound calling interface.

-Model location is the location of the model in the world. for instance, 0,0,0 would make the model be huge to the camera, while 0,10,0 would make it be 10X smaller, ECT.

-Model rotation and Rotation type go together. Rotation type determines how the model rotates in the 3d world. "Orgin" is the mode in which it would rotate around the center point, just like a planet in orbit. On the other hand, "Stationary" Makes it rotate in place.

-Model scale is to scale the model on its XY and Z axis.

MDLCOLL

MDLColl("model 1 id or map segment","model 2 id or map segment 2", AXIS) 

-same as COLL but with XYZ and -X-Y-Z support for 3d.

MDLCLS

MDLCLS() , MDLCLS(ID) or MDLCLS(ID + ID +ID ECT)

-Clears All models from the display if MDLCLS()

-Clears Certain model from display with MDLCLS(ID). in addition, if there are multiple of the same model, and you wanted to remove only a single one of them, use MDLCLS(ID.00) and add one to the hundredths place until you get to the number the exact one you need removed is down from the start of the containing function. for example, the 45th of a model drawn would need MDLCLS(1.45) to only clear IT. I hope that made sense because i couldn't figure out how to word it better.

-adding a plus sign in-between model ids will clear multiple models

3.Maybe a forum to add controller support?

basically a forum to suggest adding support for certain controllers bindings.

kinda like yacht club games.

4.exporting multiple files into one .exe 

and maybye a tutorial of how to link the files in the code so they can reference eachothers sprites, and also maybye have full . gif files in exports? IDK. 

-Thanks, Jackj106 games

... yes.

(Edited 1 time)

it's basically a dos styled tic80. It programs similar Because it adopts tic 80 syntax and functions

its a work in progress tic80 like program that runs like as if tic had been made for DOS. making it in python, and all is good so far :) hope to show screenshots soon :)

it will be called TICDOS.

if i realease it, it will be free, but is it ok that i am making this? or should i stop development, cuz you have the TIC80 copyright.

Awesome! That will be very helpful cz alot of the time when i paint on on square faces, it glitches the texture :P

(Edited 1 time)

I now use this addon for all my blender models, including models of characters!

one example:


I Love sprytle, so keep going with it!

i just tried out those settings. the issue that im incountering has to do with me using 10X10 tiles. this is to keep true to the original tilesets for undertale, which use 10X10. must be metric :P

it seem to be stable now. idk how.

Created a new topic Made a whole big scene !


i remade the first two rooms in undertale using this tool!

i really like the music editor :)

Created a new topic Made a music demo :)

http://tic.computer/play?cart=78

Its MEGALOVANIA from undertale.

enjoy!

(first demo for this new addition to tic!)

oh, i don't know. I don't use twitter:

Created a new topic Suggestion for updates :)
(Edited 1 time)

so i had some suggestions for future updates on TIC 80.

  • Gamejolt: you should upload TIC80 on Gamejolt to expand its community. as far as i have seen, Gamejolt Has a larger community than itch.io. on there, you can have a windows, mac , Linux and browser build all for download. also, you can put ads on the side of the page and make money without asking the users, and the ads just are on the side of the page.
  • (this one kinda goes with the previous one) Gamejolt API: you should implement the ability to use gamejolt api, and maybe other indie game stores api too. the API for gamejolt (LUA) can be found here. if you added a toolset in the editor that allowed you to say if it should use these features, gamejolt url and trophy names and what to use to trigger them in the code. i would love this implementation if it is added
  • the music editor: its been sitting there for a while now... √ added by nesbox :)

if anybody has any ideas or whatever, go ahead and post them here!

i thought i might just give my suggestions.

whenever i try to hit the "new" then reload start up file, blender crashes.

stats:

os: win 10

8gb ram

umm...

yeah.

blender 2.78

I think the gravity is a little too high, but otherwise, great job!

Replied to jackj106 in export ??

thanks. my game is now online.

https://jackj106.itch.io/pokey-the-hedgehog-

Replied to Nesbox in export ??

oh ok :)

Replied to Nesbox in export ??

ok, but if i move it onto my other computer and export it should do the trick right? (my other computer is win 7)

Replied to Nesbox in export ??

it said native not supported.

oh wait thats cuz im on win 10 right?

Replied to trelemar in export ??

ok.. will look

Created a new topic export ??

how do i export to anything other than html?

thank you for the help and constructive criticism. :)

i honestly am a newbie in LUA. and to be honest, the normal LUA documentation is confusing!

i just kinda picked up TIC tiny computer and started to work :)

it would be cool...:)

but really difficult :(

(because of code incompatibility)

thank you both so much. i had used it without the tostring or the "".. in previous versions. glad to know about this change.

thank you both so much. i had used it without the tostring or the "".. in previous versions. glad to know about this change.

Created a new topic weird error regarding text.

if i do:

i=1

function TIC()

cls()

print(i,10,10)

end


no number will appear, or at least on my program that is not exactly like this one.

Replied to Nesbox in OMG

Thank you :)

another reason i really prefer TIC over PICO8 is cuz its easy to contact the dev if you confused :)

Replied to Nesbox in OMG

Sure. its for a sonic the hedgehog clone.

called "pokey the hedgehog"

https://itch.io/game/accept-admin/113076/233527

the hedegehog should be moving his legs.

Replied to Nesbox in OMG

umm... unrelated weird thingy...

i have it so that for example:

(BTW X IS JUST A PLACEHOLDER FOR A SPRITE NO.)

t=0

ti=0

function TIC()

cls()

spr(t,0,0)

if ti==5 then t=X end

if ti==10 then t=XX end

if ti==15 then t=XXX end

if ti>=20 then ti=0 end

ti=ti+1

end

but when i do this, the animation dosnt play. (im using 0.14.0)

Replied to Nesbox in OMG

OH MY FREAKING GOD.

MY PC...

even with the "show hidden folders"...

HID THE \appdata from me!!!

Now THAT is terrifying...

its kinda like HAL...


Replied to Nesbox in OMG

tried that...

Replied to Nesbox in OMG

wait... i just looked...

for some reason, my os/users/(USERNAME)/ does not have a "appdata." it has a "roaming" though, but nothings in ther but a folder called "Intel"...

i really have no idea what is going on with this new laptop.

Replied to Nesbox in OMG

THANK YOU SO MUCH! :)

Created a new topic OMG

recently, i got a new windows ten laptop. and so i naturaly decided to instead of manually installing updates, get them via widows store. BUT NOW ALL MY FILES ARE GONE. where are they? :,(

ive got to say, i prefer TIC over PICO8. ive tried and used both, and TIC is... nicer. i like the required FUNCTION TIC(), because it rounds everything up. also, i like that TIC is free, and it is easy to contact the developer to get help :)

thank you so much!

the code is great :D

on the "JACKJ106 GAMES PRESENTS" i added w/ help of NESBOX

(Edited 1 time)

click here:

https://itch.io/game/accept-admin/107659/233527

then you have access to the files.