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Hard to Progress in game!

A topic by MrManviFTAI created Aug 14, 2017 Views: 1,833 Replies: 9
Viewing posts 1 to 5

Finally, I've gotten a better PC that can easily handle MLBSS. Now, Upgrading to Tin seems freaking impossible! I mean you need $500 to get 1 tin and you need $1500 to get a Pickaxe and start mining more! And of course the customers won't buy Tim stuff until you have Time hammer! And you barely make around 5-10 dollar profit on a weapon! Even though I always mine copper and not buy it. Still the profit so freaking low! I have Charisma on level 5 and it gives me $1.2 .... It sucks so badly and plus your customers want weapons in 50 or 60 seconds! That's insane! There are players on laptop who can't control the game as desktop users . At least the waiting time for the customers should me more. I barely got 720 dollars in 26 days! There's no way you could Progress with a laptop... Please decrease the prices of the materials or Please let customers buy Any Material Weapon they want. Because at least if you have 1 Tin you can make more than 50 dollars profit easily... Just like previous alpha. The game just is too insane with the current situation.

(+1)

To try and keep the response shorter.

Copper is hardest, cause it doesn't really get you anything extra - just a bare minimum profit margin, no "surplus"

You can kinda get a little extra if you mine the copper instead, like you say you do, but its just basically covering "spares"


Ideally, to really keep the progress rolling - you want to get the best handles for Copper, and maybe tin,. Yes. They're hard to keep in stock - and you could buy the insanely cheap ones, but its harder to make a buck off of.. well.. a buck.

1$ handle is only making 0.15$ with 10+5% mark up (markup and charisma)

a 9-20$ handle is at least close to a buck to 2 bucks.

You'll also want to keep the bellows hot after day 19/20 or so somewhere between 13-20, the customer wait period drops to 60, or so it seems

And pre-make a few tool heads-  Personally. I focus on pre-making 3ingot tool heads - they take the longest to prepare on the anvil, the longest to hammer, and they sell for the best profit margin - so having them "rushed" for the most - is most beneficial - where as daggers, are the least, and quickest.

Just make sure to keep 3 ingots on the forge of your current metal tier, at all times, to be prepared to make any item you don't have in stock.

At this current version, you'll also want to make sure its /only/ tool heads. and not actual weapons and tools.

Reloading forces you to have to reassemble them if they were assembled before reload. - and after you have more than 1 tier metal - they can distract the npc from the correct item. - which wouldn't be a problem, if yes, they would accept any metal.


Example

Tin Greatsword is requested

You have a copper and tin greatsword both on counter, but the copper one is in front of customer, and the tin one is off to side.

Customer will lock onto the copper one - its a "greatsword" and thats what they want, so they reach for that, but can't accept "copper for tin" - thus they get kinda stuck in an infinite logic loop, until that improper greatsword, is removed from their reach, and they're left with the correct one. which they'll then take.



Specializing

I also dabbled in specializing for when I would go mining.

Create one or maybe two types of items,and place them handle-wrap in under the cloth on the counter.

Greatswords are great for this, you can stick 2-3 on the top shelf (blade pointed at bed, handle at shelving unit)

and 3-4 on the middle shelf - all of which the customer can reach, immediately buying and taking off - provided, there's no interference.

Like the aforementioned tin vs copper greatsword - All Tin, or all copper, or all etc. - at least for now.

This way, you can leave the shop open while mining, sure you'll hear a lot of empty customers

But there'll be a few where you hear an immediate purchase, you're 50+$ richer now, sure you'll spend half that on a handle - but you didn't have to have /no sale/ while mining.

also doable

Spears - Dagger blade to the shelving - handle directly under cloth - What's important - is the wrap, the bottom of a pole - is nothing, the wrap just under the blade is the customer's area. - which is why they have to be flipped

Dagger tip#3 makes it even easier to fit them in the top shelf - and you can have a few of them there.

A Pole-sword (glaive)/(Pole + guard(none or any) + 1h blade) - might also fit, but the area of reach may not. - Pole+greatsword doesn't fit anywhere. - its massive :3 - you'll have to hand those to a customer, potentially knocking over a lot of other things.

But yeah. That's some things you can do to increase profits, keep pace, etc.


I ramble/d, I totally meant for this to be shorter....

and of course - after copper - the whole tier struggle is - quite a lot less existent....

Tin mark-ups will buy every handle and then some - iron will buy stacks of them and then some - Steel+ will buy every handle in stacks and guards too, as much as you want to keep stock and then some

By iron though, you could get all fancy, or you could just say "dun care" and go stock up on 100$ of common 1h and 2h grips (1-2$) at this point, the handle and guard - mean nothing for the sale, 10000-30000 vs.. what 10030-30050 at best? - or it could just be 10001 and 30005 - or something along that. makes almost no difference in profit.

but like I said, after iron - The main reason you struggle with copper - is gone.

Copper can barely afford to replace itself - let alone another ingot or progress.

Steel can replace every handle 10x over, and every guard, and with a decent leap of progress to another ingot. - as well as replacing every one ingot you used.

I've seen your tips and I've tried most of em already before your post ;D but unless and until I don't have a freaking tin hammer I can't sell tin. And need to have least $1.5k in order to get 3 tin ingots and make a Pickaxe for me to mine some tin... Plus from day 18 onwards customer rush like anything and I'm on a Laptop. It's freaking difficult to do anything! By the time I forge the item I don't even get the chance to bring it inside (sometime can't even cool it) and boom they are gone. And it's kinda difficult to pre-make all the weapons and keep in front . I don't know if it happens only to me but when I already have a weapon made but then a customer wants same weapon, when I give it to them they don't even take it! Then I gotta go all the way to anvil and remove the blade/blunt/axe/dagger head and rejoin it to sell. WTF? Yes, I know the game is in Alpha but this error happens to a very people like me... Others can easily sell pre-made weapons/tools. Thanks and also I'm looking forward to be a genuine / Daily Tester for the game. Sending Feedback/Bugs/Errors/Experience/etc... Can't wait to see the next Alpha ;D

Well. You could do either-or for 3 ingots - 2 for hammer and 1 for spear/dagger (to have something to sell) or 3 for pick (if, and only if there's a vein)


As for "premade"

I mentioned that.

If they are FULLY assembled, I.e "You created a one hand sword!"

and you Save, quit, and reload, for any reason, including switching to sandbox mode The Item will Forget it is assembled, and you will have to disassemble it and reassemble it. - this applies to any person - and likely, both 32bit and 64bit, but I've only ever experienced 64bit

it often won't happen if it was an item assembled that session - however, I can imagine, that it would happen and block all proper items, if you had 2 of the same item, one made this session, and one made prior to a reload.

It would likely work in the same way as Requested metal requested type vs different metal requested type. - It's not /supposed/ to forget its assembled, so there's probably some lingering code that could grab a customer's attention, but it'll "be wrong" somehow - and they won't accept it.

What I primarily suggested, however. Was pre-making /just/ tool heads. Don't fully assemble them, and they cannot break. - If you have 3 large blades laying around, all of different metal types, they're just three large blades, and a customer cannot "look" at them. 

Assembling one /will/ allow a customer to "look" at it.

Again. Say for instance the customer asks for Iron Greatsword

If you have a Iron, tin, and Copper Greatsword pre-made, fully, and the copper greatsword is closer to the customer

The "Greatsword" closest to the customer, is the one they "Look" at first, and if it matches the "type (greatsword)" requested, they lock onto it, they get caught in an infinite logic loop "I want greatsword" *reach for copper greatsword* "I don't want copper" *deny reach* "I want greatsword" *reach for copper greatsword* - because it is the first greatsword they saw, and, basically, code works pretty rapidly, especially when it can't execute a lot of it, so he's probably clocking in 60+ seconds worth of "grab copper greatsword, no no don't" every second - preventing you from handing them the correct one.

If you instead have 3 large blades, Iron, Tin, and Copper - and a handle on the workbench (a few "at" the workbench)

And again say for instance, the customer asks for Iron Greatsword then you can just assemble the Iron Large blade with the  handle you have waiting for it, and hand it to customer.

The Customer cannot see the copper and tin Large blade on their own - so they don't interfere with the sale.


Equally, If you have 3 large blades, and save, and reload - they remain 3 large blades - and can be assembled and sold without issue.

If you have 3 greatswords, as I said earlier and before - And save and reload - They forget they're assembled, that they're greatswords. - you have to take them back to anvil, and smack em apart, and then reassemble them for them to count - THIS - Session. Another Save reload will break them all over again.

This is an outdated Version of my save (its still alpha 0.0.82, mind you, I've just, killed that save... is all. I got it up to titanium and then went negative because of the experiments I was doing...  I've since restarted my save like 3 times)

But this is what I mean when I say have "Just the the tool head" premade. - and keep handles nearby, to grab them quickly and combine them quickly.

and these were no longer here at all, and the site forgot them - I was able to pull that one from history - These are what I saying "fail" currently.Full assembled fail

Tin and Copper, but a customer can only see one or the other.

If you fully assemble them like this they break on any sort of reload,  - Save and quit? reload breaks - Quit/crash? reload will still break the previous ones - switch to sandbox, switching back to Shop mode counts as a reload, broken.


A pic from a similar time frame - At customer's feet is an assembled Tin Greatsword, but under counter is a copper greatsword (out of frame) and who even knows if I'd reloaded or not before this (as I stated, these are all old save/image files, I've restarted many times since.)


So do the "Absolute Mess"  - don't do these

Well. I can't even sell one single assembled item after 5 minutes (in the same session) this time I kept 2 assembled items on the counter... Customer asked for one hand sword and I had 2 of em ready ( one on counter and other on a shelf) he didn't took the counter one even though I swiped his throat with it lol and then tried to give him the shelf one didn't worked either then I went out disassembled and reassembled and then he took (all this stuff happened in same session I didn't even went AFK). However now I'm just keeping the tool heads near my Assembling Counter and whenever a customer wants it I just quickly assemble them and done ;D 

And BTW I had no idea there was 'Steel' tools in the game before you mentioned them. I mean what we see is just Copper<Tin<Iron<Adelite<Mithril<Adamantine<Titanium O well maybe a mix of certain metals lmao. However I am working on a To-Do list for the community and devs. So if a moderator makes it sticky then we can take others reviews and edit it.

And yes I totally get the point of the last 2 posts ;D

Ah. Adelite is Steel, Actually. - 50/50 Sometimes it'll always be steel, sometimes you'll be like me, and make adelite axes that become steel axes after a reload (or something)

If/when (since Dasius has stated interest in doing so) alloys become a thing - Adelite might turn into something else, or be something entirely different, and Bronze (Tin/Copper) and Steel (Iron/ Iron Carbide (Iron and carbon (Lots of things are carbon, namely, coal)) - among other things - Adelite could then either turn into Vanadium or just be dropped for Vanadium - (or rather, It could become vanadinite or Magnetite (which is pretty commonly used in games)) Vanadium can and is used as a Steel additive - which is often stronger (at least in certain ways)

To me, This says "Hey this means logically it could fit as an alloy ingredient for this game, and make better weapons/tools with it." - which would simply be Steel/Vanadium -> Vanadium Steel

Blah blah blah though.


Not sure why same-session is breaking down for you... maybe it has something to do with active memory? I dunno I could see it being the case, I guess.

I have 16GB of RAM, so when it comes to "a lot of RAM requirement" I usually don't have trouble (speed of RAM requirement might be a different story)

I can't really think of too much else that could really be at fault aside from "random bug" that some get and others don't - Kinda like the shop door bug - I've never had the shop door "break" and open inwards or open shop while door is closed and can't open door unless shop is closed, etc.

Had plenty of MAD strafe diseased NPCs though. Which sometimes results in customers getting lodged behind the door or stool forcing you to have to close shop to get them to move - as they will not back up while still on their way into your shop.

I've actually seen a shopped launched towards the river one time... He actually managed to make it into the shop.. was quite surprised.

Well Dasius can take some Ideas from RuneScape the best MMORPG Imo. The blacksmithing Experience is also sick! And realistically you can use any sort of pickaxe to mine a bit higher level metals but you could only get a few depending on the level and then pickaxe will either brake or your player run out of steam :P Well I'm a old RuneScape Player and have lots of experience to help out the devs with some amazing ideas! And about the RAM... I have 8 Gigs of RAM and the game rarely takes like 25% of the memory :P

"Mad Strafe Disease NPC" 馃槀馃槀馃槀馃槀馃槀