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Well. I can't even sell one single assembled item after 5 minutes (in the same session) this time I kept 2 assembled items on the counter... Customer asked for one hand sword and I had 2 of em ready ( one on counter and other on a shelf) he didn't took the counter one even though I swiped his throat with it lol and then tried to give him the shelf one didn't worked either then I went out disassembled and reassembled and then he took (all this stuff happened in same session I didn't even went AFK). However now I'm just keeping the tool heads near my Assembling Counter and whenever a customer wants it I just quickly assemble them and done ;D 

And BTW I had no idea there was 'Steel' tools in the game before you mentioned them. I mean what we see is just Copper<Tin<Iron<Adelite<Mithril<Adamantine<Titanium O well maybe a mix of certain metals lmao. However I am working on a To-Do list for the community and devs. So if a moderator makes it sticky then we can take others reviews and edit it.

And yes I totally get the point of the last 2 posts ;D

Ah. Adelite is Steel, Actually. - 50/50 Sometimes it'll always be steel, sometimes you'll be like me, and make adelite axes that become steel axes after a reload (or something)

If/when (since Dasius has stated interest in doing so) alloys become a thing - Adelite might turn into something else, or be something entirely different, and Bronze (Tin/Copper) and Steel (Iron/ Iron Carbide (Iron and carbon (Lots of things are carbon, namely, coal)) - among other things - Adelite could then either turn into Vanadium or just be dropped for Vanadium - (or rather, It could become vanadinite or Magnetite (which is pretty commonly used in games)) Vanadium can and is used as a Steel additive - which is often stronger (at least in certain ways)

To me, This says "Hey this means logically it could fit as an alloy ingredient for this game, and make better weapons/tools with it." - which would simply be Steel/Vanadium -> Vanadium Steel

Blah blah blah though.


Not sure why same-session is breaking down for you... maybe it has something to do with active memory? I dunno I could see it being the case, I guess.

I have 16GB of RAM, so when it comes to "a lot of RAM requirement" I usually don't have trouble (speed of RAM requirement might be a different story)

I can't really think of too much else that could really be at fault aside from "random bug" that some get and others don't - Kinda like the shop door bug - I've never had the shop door "break" and open inwards or open shop while door is closed and can't open door unless shop is closed, etc.

Had plenty of MAD strafe diseased NPCs though. Which sometimes results in customers getting lodged behind the door or stool forcing you to have to close shop to get them to move - as they will not back up while still on their way into your shop.

I've actually seen a shopped launched towards the river one time... He actually managed to make it into the shop.. was quite surprised.