Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I've seen your tips and I've tried most of em already before your post ;D but unless and until I don't have a freaking tin hammer I can't sell tin. And need to have least $1.5k in order to get 3 tin ingots and make a Pickaxe for me to mine some tin... Plus from day 18 onwards customer rush like anything and I'm on a Laptop. It's freaking difficult to do anything! By the time I forge the item I don't even get the chance to bring it inside (sometime can't even cool it) and boom they are gone. And it's kinda difficult to pre-make all the weapons and keep in front . I don't know if it happens only to me but when I already have a weapon made but then a customer wants same weapon, when I give it to them they don't even take it! Then I gotta go all the way to anvil and remove the blade/blunt/axe/dagger head and rejoin it to sell. WTF? Yes, I know the game is in Alpha but this error happens to a very people like me... Others can easily sell pre-made weapons/tools. Thanks and also I'm looking forward to be a genuine / Daily Tester for the game. Sending Feedback/Bugs/Errors/Experience/etc... Can't wait to see the next Alpha ;D

Well. You could do either-or for 3 ingots - 2 for hammer and 1 for spear/dagger (to have something to sell) or 3 for pick (if, and only if there's a vein)


As for "premade"

I mentioned that.

If they are FULLY assembled, I.e "You created a one hand sword!"

and you Save, quit, and reload, for any reason, including switching to sandbox mode The Item will Forget it is assembled, and you will have to disassemble it and reassemble it. - this applies to any person - and likely, both 32bit and 64bit, but I've only ever experienced 64bit

it often won't happen if it was an item assembled that session - however, I can imagine, that it would happen and block all proper items, if you had 2 of the same item, one made this session, and one made prior to a reload.

It would likely work in the same way as Requested metal requested type vs different metal requested type. - It's not /supposed/ to forget its assembled, so there's probably some lingering code that could grab a customer's attention, but it'll "be wrong" somehow - and they won't accept it.

What I primarily suggested, however. Was pre-making /just/ tool heads. Don't fully assemble them, and they cannot break. - If you have 3 large blades laying around, all of different metal types, they're just three large blades, and a customer cannot "look" at them. 

Assembling one /will/ allow a customer to "look" at it.

Again. Say for instance the customer asks for Iron Greatsword

If you have a Iron, tin, and Copper Greatsword pre-made, fully, and the copper greatsword is closer to the customer

The "Greatsword" closest to the customer, is the one they "Look" at first, and if it matches the "type (greatsword)" requested, they lock onto it, they get caught in an infinite logic loop "I want greatsword" *reach for copper greatsword* "I don't want copper" *deny reach* "I want greatsword" *reach for copper greatsword* - because it is the first greatsword they saw, and, basically, code works pretty rapidly, especially when it can't execute a lot of it, so he's probably clocking in 60+ seconds worth of "grab copper greatsword, no no don't" every second - preventing you from handing them the correct one.

If you instead have 3 large blades, Iron, Tin, and Copper - and a handle on the workbench (a few "at" the workbench)

And again say for instance, the customer asks for Iron Greatsword then you can just assemble the Iron Large blade with the  handle you have waiting for it, and hand it to customer.

The Customer cannot see the copper and tin Large blade on their own - so they don't interfere with the sale.


Equally, If you have 3 large blades, and save, and reload - they remain 3 large blades - and can be assembled and sold without issue.

If you have 3 greatswords, as I said earlier and before - And save and reload - They forget they're assembled, that they're greatswords. - you have to take them back to anvil, and smack em apart, and then reassemble them for them to count - THIS - Session. Another Save reload will break them all over again.

This is an outdated Version of my save (its still alpha 0.0.82, mind you, I've just, killed that save... is all. I got it up to titanium and then went negative because of the experiments I was doing...  I've since restarted my save like 3 times)

But this is what I mean when I say have "Just the the tool head" premade. - and keep handles nearby, to grab them quickly and combine them quickly.

and these were no longer here at all, and the site forgot them - I was able to pull that one from history - These are what I saying "fail" currently.Full assembled fail

Tin and Copper, but a customer can only see one or the other.

If you fully assemble them like this they break on any sort of reload,  - Save and quit? reload breaks - Quit/crash? reload will still break the previous ones - switch to sandbox, switching back to Shop mode counts as a reload, broken.


A pic from a similar time frame - At customer's feet is an assembled Tin Greatsword, but under counter is a copper greatsword (out of frame) and who even knows if I'd reloaded or not before this (as I stated, these are all old save/image files, I've restarted many times since.)


So do the "Absolute Mess"  - don't do these