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The Dark Woods of the Game Developer's Soul

A topic by Tartle Games created Aug 03, 2017 Views: 561 Replies: 9
Viewing posts 1 to 7
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I have something that is only starting to take shape.
Below is a glimpse of what's running through my imagination. This is going to be a slightly interactive story,  not a traditional game.

Last night I spent time figuring out how to get Unity to render to the 64x64 grid (not pictured below but I got it working).

Update.

My Particle Systems look amazing rendered in the grid space.



And I counted my pixels to make sure I had it EXACTLY at 64 units.



That first shot is kind of fascinating - is it meant to be that fast? I like the rapid jittery style.

It is my first draft of test art, but I want to keep a glitched out look for the final version. I'll be working on that today.

I really like the glitched look! Also, it suits the lowrez!

My game is heavy on the sound and ambient music to build the atmosphere I am going for. 

Here is what it looks like so far.

I like it!

I love the ambiance. 

thanks :D

My game is posted.

https://tartlegames.itch.io/the-tartle-wizards-woods-of-game-development