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Feedback Welcomed Sticky

A topic by electrolyte created Dec 18, 2020 Views: 283 Replies: 2
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Hi there,

With the release of this Chapter 1 as a concept demo, I'm releasing it with the hope of gathering feedback and comments. Please feel free to leave any feedback here. I look forward to hearing back and if nothing else I hope your enjoy your time with Nascent Prophecy.


Hi electrolyte!

I just finished demo, so here's my feedback.

Graphics - visuals is strongest part of Nascent Prophecy. I have just to wonder that this is one man project. You have even voice acting!
Sound - also good work with sounds, however some of them need tweaks (e.g. too loud)
Story - very good idea having Joey as your sidekick. Because with that you can play a lot when telling a story (look in example Primordia adventure game). What such game really asks is finding some lost e-mails or voice logs (System Shock 2 is perfect example), where you can get even more curious what's happening.
Weakest part are enemies / combat: I take it, this is really very early build so you just placed something there, however as the game has quite dark sci-fi setting, there should be situations when player is feeling to be in danger. It doesn't need to be almost constant dread, like SS2 or Soma, but definitely there should be situations you need to pass over and will be dangerous for player.

Generally, game looks very good it has great atmosphere and good sci-fi story can be told through this game.


Thanks vdapps,

Just putting the finishing touches to an update that will include some narrative journals (four in total) for this chapter - will hopefully drop this week sometime. I agree that combat doesn't really exist, its more an avoid style adventure game. While thinking more about backstory there will be a new addition of 'security' added to the Catacombs  in the form of turrets - again in a very avoid game style if that makes sense. 

Thank you again for the feedback, much appreciated. I'm committed to this new update as at the very least it fixes a couple of bugs that I later found. Oh and also include the complete UI refresh (I forgot about that!)