Retro look is awesome. This is what I like in indie games.
vdapps
Recent community posts
Hi electrolyte!
I just finished demo, so here's my feedback.
Graphics - visuals is strongest part of Nascent Prophecy. I have just to wonder that this is one man project. You have even voice acting!
Sound - also good work with sounds, however some of them need tweaks (e.g. too loud)
Story - very good idea having Joey as your sidekick. Because with that you can play a lot when telling a story (look in example Primordia adventure game). What such game really asks is finding some lost e-mails or voice logs (System Shock 2 is perfect example), where you can get even more curious what's happening.
Weakest part are enemies / combat: I take it, this is really very early build so you just placed something there, however as the game has quite dark sci-fi setting, there should be situations when player is feeling to be in danger. It doesn't need to be almost constant dread, like SS2 or Soma, but definitely there should be situations you need to pass over and will be dangerous for player.
Generally, game looks very good it has great atmosphere and good sci-fi story can be told through this game.
I use Screen2Gif on Windows. However I use it to export to APNG, not to GIF (much better quality, which I keep as reference for later conversions). Then depending on limitations of every particular site I convert. For my web, I convert to WEBP animation (good compression compared to GIF/APNG, full 32-bit palette, supported in every browser except Safari (damn you Apple)). For itch.io, I have to convert to 3MB GIF, which is quite draconic limit IMO, but still achievable. For conversions I use FFmpeg, for further GIF optimization I use gifsicle tool. It took some time to master them as they're command line with lot of parameters, but in the end, it's much better than relying on online converters.
Hope someone will find it useful.
Hello, don't have time to play much (as I'm indie dev as well with not much time to play), but I want to praise the visual of the game and fact that it's under the DOS. It's heartwarming to see those screenshots, strongly reminds me of Tomb Raider 1 with color palette from System Shock 1. Thumbs up!
Finished it, short but great. I start with cons as they are far less important: there are some typos, grammar errors (you´re not native English speaker), and as I mentioned, it's a bit short and quite easy (I played normal version, I guess easy version is just reading the novel). Also I see that you're more novel writer than programmer. I can image the game more polished from programmer's perspective.
Now pros (far out-weighting cons):
- great art
- great reading. Reminds me of reading hard-core sci-fi novels, when I was younger.
- I liked humor very much. Not f.cking around with it. 
- great value for everyone who knows a bit about current physics (relativity / quantum mechanics / a bit about particles)
- playing the game induced in me feelings of existential crisis. It happens to me every time when I think too much about Universe, entropy and inevitable end of everything. Big rip or vacuum decay are merciful, most gruesome for me is the thermal death of Universe.
In short: great hard-core sci-fi visual novel. I can recommend.