I've been trying to come up with a sensible way to describe my Game in a short and concise manner. But it's just so hard I find. To me, every aspect of my Game seems interesting, or else it wouldn't be in it, but it would bloat the infamous "Elevator Pitch".
This is a thing I've read a lot about, but never thought it would be a problem. I mean, I could talk about my Game for days... But how to tell someone about it in just a few seconds?
I've been reading a lot of Elevator Pitch Articles, but they are all aimed at your typical Inventor-Wants-To-Do-Startup type of guys, but not at GameDevs. I also tried looking at the websites of Big Games, hoping their short summary of the Game could help me develop an Elevator Pitch. No Luck.
Do you guys know a good Article on how to write a really good Elevator Pitch for Games? Not meant as an actual Pitch at Investors, but more like, when at an Expo and someone wants to know what your Game is about?
I'd also love to hear some of your Pitches!