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Zoomer9000

22
Posts
2
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A member registered Sep 16, 2023 · View creator page →

Creator of

Recent community posts

Ahh, perhaps it was that then. Maybe the solution is to clarify that when out of stamina you are locked out of certain actions. Thanks for clarifying. All the same the stamina does help make the game more unique and make the player have to think more about their actions, so despite it being added late in development, I think it's a good addition.

Really nicely polished with a cohesive and very professional presentation. The gameplay is a good basis, but I think it needs a bit more vareity to keep it engaging long term. Beatifull graphics and art.

Like the concept of the different cats and their abillities, just wish more of them had them. Art style and music were oddly compelling. reminded me of 90's cartoons.

Thanks for the kind words. I watched your reaction. it's satisfying to see how others react to my work. You mentioned about some balance issues and it's true that's where I feel there's a weakness in the game. Thankfully because I'd always intended to have difficulty be changed through the many sliders that you have before starting the game, you can somewhat adress the balance by giving the player a little more income.

Really like the overall gameplay idea of this one and the abilities that effect your arrows. I think one downside is that having the dash move in the direction of where you're shooting isn't ideal as I often found myself trying to dodge away from the very fast enemies and towards others as they were coming in. I think it should be based on your overall movement direction, but that's just me. Good work though.

Really well presented (puzzle?) game. Having experience in signals type maths made this right up my alley. Really enjoyed the atmosphere and authenticity of how the oscilloscope looks. 

Really well presented (puzzle?) game. Having experience in signals type maths made this right up my alley. Really enjoyed the atmosphere and authenticity of how the oscilloscope looks. 

Beautifly polished little gem. Especially the way how yetus hops around at a slightly reduced frame rate than the surroundings. very inventive concept with the tiles being ammunition. 

Really nicely presented fighting game. There might be some issues with input registry (punches and kicks would sometimes not happen despite using keys). Absolutley nails the 90's arcade fighter style. Great Job

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Seen a lot of necromancy games submitted to this jam and I think this might be the best I've played so far. Love the CTR filter that enhances the old Atari style graphics. The increasing enemy sizes and the huge ammount of perks for your army made me play much longer than I thought I might. Got to the point where I had so many skeletons the game was having performance issues. Really fun to see how many combinations of traits your army can have.  Only thing to check out is that some of the really big enemies seemed to be invincible, or couldnt be hit. Excelent work!

This game had me shouting "ORA ORA ORA ORA" once I saw how the punches were animated. Very fun idea

For having a whole week of the Jam missed out on, I think this is terrific work. I like the way the tiny wizard flies so freely above everything else. Very cute. Only reccomendation would be to make the mouses target a little darker so it sticks out better against the sea. Very nice overall

I like the concept but think it could do with a bit more expansion in terms of how the zombies move and how characters attack. I didn't expect to have a joke like that at the end. You got me there.

Great to hear. Honestly a very addictive little gem. The only thing I'd check is if there is meant to be a fail state if one of the box's can't be opened because it's been isolated from all other areas. Only had it happen once but I feel like if the end goal requires all 8 opened, then you should have either a fail state or have it effect the score when all the others are opened. 

Well made Pikmin-like. really liked the urgency the time limit game. Just wish there were better camera controls. Good job

After getting to grips with the rules, I think this is perfect. This would be an instant hit if released on mobile. Honestly a flawless creation!

Yeah, I'm not really an RTS player myself, so I don't know all the conventions of the genre. I just thought that it would be an good fit for the theme and made what I thought would work best. There were some mechanics I wanted to implement but decided to keep the scope down until I was sure what I could do within the deadline.

Despite it running VERY slowly on browser, the ammount of effort put into the pixel art and sound design is top notch. Controls were also good enough to use despite the performance problems

Feel like my strength in numbers was tested. very fun sequence finding game

Cute little arcade shmup. Perfectly nails the art style 

I like how the theme was aproached in this one. knowing a little about how imaginary numbers are used made me find their inclusion here very funny. Really enjoyed the puzzle elements that were introduced. 

Cute little game. Took me a few attempts to finish, but had fun and enjoyed it. Perhaps it could have done with a bit more elaboration on the supply mechanics and the enemies? Overall a good effort