Beautifly polished little gem. Especially the way how yetus hops around at a slightly reduced frame rate than the surroundings. very inventive concept with the tiles being ammunition.
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Yeetus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #2 | 3.938 | 3.938 |
Fun | #3 | 3.875 | 3.875 |
Overall | #3 | 3.837 | 3.837 |
Polish | #4 | 4.313 | 4.313 |
Visual/Audio Design | #9 | 4.188 | 4.188 |
Theme Interpretation | #35 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What new engine or tool(s) did you use?
Godot
Comments
So polished! Lighting is awesome. Very unique tile swap mechanic that kept me on my toes. Very cohesive and fun game. Good music as well.
This is really cool and definitely my favorite submission so far, at first i died pretty quickly but im so glad I played again because I would have never seen the levelling up or the unlockable abilities, all of which were very good. All around this is super well made and you made a lot of great design choices with it
That's a very innovative concept. Really like it.
It's pretty difficult for my taste. Played now for a while, but reached max. level 5 (with still over 2 minutes left^^)
That the tiles disappear was at the beginning a bit hard to control. But it's actually a pretty smart game mechanic to ensure players walk around, and do not just "camp". And as soon as you can handle it and notice, that enemies bring them back, it's actually pretty fun.
The perks in general are pretty cool and very well balanced.
There was actually just one little problem with the jump: Seemed that it sometimes did not work (even when I've got it)... not sure, or it was maybe just hard to distinguish of running upwards.
But all in all very nice polished and fun game.
Hey thanks for the detailed feedback!
There is no max level, the goal is to survive until the 0 minutes, I'm usually level 8~9 by the time 0 minutes comes ^^
The jump is a little finnicky indeed ;o The game was made during ludum dare (I submitted for both jams since I'm usually a Unity Developer and this was my first "completed" game made in Godot since "THE SITUATION" happened over at unity hahahah). So it was all made in 72 hours and I didn't touch it afterwards to fix any bugs or anything ;) I might make it into a bigger game later, I do quite enjoy it and still play it again from time to time.
Thanks again!
Hey, pretty cool game! I lasted 4 minutes on my second run, almost beat it.
It's been very difficult for me to see where the floor holes are. Maybe because I'm colorblind. But other than than, cool game! I loved how you integrated the HP bars into the game.
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