Pirate cat! *high five*
There is a pirate fox in my submission 🏴☠️
Neat concept! I thought it was fun trying to figure out where the ship was. I wish the oxygen timer was less time based and went down as you moved around. That would give you more time to think and make it a little more strategic I think, then having it being about moving and jumping as much as you possibly can.
I think if you wanted to make it time based you certainly could, but I would have more upbeat music to really bring home the sense of urgency. Nice job overall though I thought it was a nice take on the Space theme.
Diagonal movement presented technical issues as well due to the limitations of the engine. It has a tendency to not allow you to turn while you are moving in some cases. It is possible to work around this in construct but the time investment would be fairly significant and one we could not afford with just one developer working on the mechanics.
I'm glad you like the music! I really want to explore the gameboy chip more. I discovered during this jam I prefer working with it over the 2A03 which is what I'm more used to. For my next project, I'm going to do a little more experimentation I think with the wave channel in particular c:
Dang that was good. My one main critique is I'm iffy on the use of pre-existing assets. The gamejam rules did explicitly say not to use them. Was this done with permission from one of the jam hosts?
That said, I loved this as a game. It was more moody than I was expecting, and I thought the introduction of the mechanics and difficulty at the beginning was really well done. I wont spoil the game for people but I was definitely shocked and wasn't left bored with the turn of events :)
Woah really cool game. I enjoyed this a lot. The animations when you get attacked in combat were a nice addition. I also really liked the music, the overall tone of the game felt fairly consistent.
Some critiques I have are when you decide to attack, there is no way to cancel. Pressing 'B' I think should send you back in any of those menus, instead of hitting a cancel button. Also, I feel like the controls were a little funky. I think I prefer A on the left and B on the right despite the Gameboy and other Nintendo consoles doing the opposite.
I thought it was interesting how you switch palettes throughout the game, and I think they were well chosen colors. Also I liked the characters and the cute dog. The special ability "Big Att" made me chuckle. Good job!