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ZokiDev

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A member registered Feb 07, 2019 · View creator page →

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I had a chuckle when I first pressed space and turned into a pancake

The game is fun and the castle has a real sense of scale. My only gripe is the camera controls (sensitivity is a tad too high, but you get used to it, bigger problem is the limits at looking up and down, really noticeable when going on staircases). Never thought how many posibilities in level design you can have just by being able to go flat. Will revisit the game later to finish it and see if it got any updates.

Don't do coffee, kids.
Jokes aside, how many endings are there? You plan on expanding this? I see I missed an ending from the screenshots

Look at them fools!
I came here expecting a memetic lmao game and not much else.
I got the memetic lmao game but also the everything else. Genuinely cool mechanics.
My only complaint is the occasional ear piercing voice lines, but besides that? The game has it all (plus they be burning now lmao) 

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One thing that spoils the fun tho is the screen resolution, fullscreen or not it doesn't show the whole game (good thing a download is available)

The gameplay loop is simple but it's very fun and everything has such an insane level of quality. I'd write a proper review but honestly this is in a league of its own. Not to talk about the absolutely beautiful documentation and devlog in the description~

I think this is my #1 game from this jam

Music and sound design are lovely, rare to see them being self made assets in jams

Freakin knew the chiken were up to something!

Okay this was a fun one, just the humor and hidden details makes it apparent someone put a lot of passion in here. The idea is very creative, the two phases being codependent for the farmers survival. Some controls could have been more obvious (eg. right clicking with shovel gives you the shovel action menu) and it feels kinda clumsy switching from all the stuff (especially enemy drops), maybe enemy loot should have been just a value to see how much you can feed your plants, it's not exactly easy to feed the plants while being both attacked and having the timer tick down. Also I'm not entirely sure what feeding my plants to the max does? Extra drops? Should have been more obvious. 
But don't think I'm complaining, the sheer amount of different mechanics implemented in this project is great, and again, the details, I love the details. I also love how the plants have carnivorous nightmare versions in the nightmare lmao

Dat cow got some moves tho

By some cruel joke it only worked on Microsoft Edge (I given up at that point thinking what are the ods, but what do you know)

The game has some interesting mechanics, unfortunately I got stuck at the two wood logs above the lake, I need to get up on them but can't jump high enough :c

Many thanks

NO WAY
Haha such little coincidences make my day ^_^
Anyway what I forgot to write up there:
Nothing like shifting time right into a death spike~
Found it amusing how easy it's to die when you don't pay attention what is on the other side lmao

I didn't need any school flashbacks :c
(the teacher sound effects tho lmaooooooooo)

I didn't need any school flashbacks :c
(the teacher sound effects tho lmaooooooooo)

Lmao where did you find the death scream? :'D
This game reminds me of Fireboy and Watergirl, used to play with my sister when we were younger. An interesting game for coop as well as dual character asynchronous singleplayer experience. 
Bug I found: When you stomp on spikes you end up standing on them, not dying

Okay I love this game. Are there more than 3 levels? Asking because there's a portal at the end but it's not ending the level once I get to it.
The sound effects can be a little hard on the ears (especially when changing volume mid sound) and some of the background bricks really trick the eye, they look like they're in front. Other than that this game is pretty much what I envisioned for the theme and more. 

Also probably due to the industrial environment and gem graphics but it gives me vibes of an old DOS game named Crystal Caves, probably the first PC game I had

Yohoho I killed em all! (and then realized I could do the skin change lmao)
Do you have one of the gamedev unreal courses? Any reccomendations, tips and head ups for learning unreal or 3D games in general?

Yohoho I killed em all! (and then realized I could do the skin change lmao)
Do you have one of the gamedev unreal courses? Any reccomendations, tips and head ups for learning unreal or 3D games in general?

I didn't expect to be attached to a 1D being, go up and beyond Flatrick!

Will you be expanding the game? More levels and dimensions? What adventures can we expect from Flatric? Will he rename himself to Squaric? In time Cubric?

It won't load, it just has the Unity logo and empty load bar that never moves :/

I can't load the game at all :/

Our games really are similar ^_^

You may have noticed but the first grey room to the left has no gray color in the alternate world, it still works tho.

The monochrome background aesthetics look nice

More levels and content coming up!

Thank you for the kind words ^_^
I love tutorials that appear as you go, feels more fluid than having to read on a page or having it all dumped on you at once.

Have you noticed how the switch button is blurred/distorted in blue and red? :D

I will, don't you worry <3

It is supposed to be fast! But also managable, there is no telling how fast it goes if it's frame rate dependent

Okay that is not the first time I get the bunny is really fast, either I'm a little hyper or I forgot to include delta time which would make the bunny speed frame rate dependent, which I wouldn't notice considering I use a modified late soviet era dish washer as my rig

Honestly one of the most atmospheric and polished games out here. The team really knew what they were doing and delivered. I could say some parts were frustrating, mainly finding the final element but those are really minor things. 

A detail I really liked is how we can find rocks that got rammed into the body, probably just dust but for us gargantuan spikes :D

Game gave me Kurzgesagt vibes

Unfortunately the game in it's jam version has no sound. As for the controller, I really should have implemented that one, an oversight on my part

Haha I like em fast!
Yeah the dimension trap was unintended but now I'm thinking of all the new possibilities to use it (against enemies?) or how to solve that, should the bunny be trapped as is, should the switch fail when overlapping an ethereal tile or should I straight up kill the bunny when switching into a tile?? Well, the last one may be a little too extreme but we'll see!
Thanks and you're welcome uwu

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Run into a wall and look closely! The running bunny is in fact - hopping! ;D

Many thanks!
We'll expand the game in the coming weeks, right now busy with life but it will get done

Glad I made you feel that way ^_^

Thanks for the explanations, and be sure to ping me once you expand the game ;D

Glad I lifted your spirits ^_^

I can imagine that the mechanics aren't as easy to implement but you can do it! Think about making a minimalistic lab environment (like Portal) to test out the mechanics, or even to be the levels. Have fun and good luck!

Thanks for the feedback! What exactly did you find complex? How could we improve/simplify that?

We will expand the game once the jam review period ends! We already have a few environmental hazard ideas as well as enemies so keep tuned!

More levels and content upcoming!

Fear the bunny!

It will be longer once the jam period ends, we already have ideas to expand the game ;)

This game is therapeutic

Hands down one of the best implementation of the theme, feels puzzle like and makes you pause to see where to next, what is going on? The only annoyance we had is that the dimensional window has a weird perspective so we missed a few jumps.

This could be worked into a Portal like game, has a weird unique mechanic that hasn't been explored before and mostly focuses on player traversing the level using said mechanic. Very interesting idea

Fun spin on the tower defense! The game feels overall very polished and kudos for managing to make a fully fledged game with all assets "home grown" ^_^

Have you considered having gloops drop ploop coins and ploops drop gloop coins? Might be interesting to have it be codependent. Maybe you already tried it and it wasn't as fun as it sounds? 

Outside of the main game the menu is very pretty and fun looking. I personally love the included concept art on the credits page.