Salut Pol, est ce qu'avec le retour de Naej tu as réussi à résoudre le problème ?
Zgrot
Creator of
Recent community posts
Thanks a lot for playing our game and enjoying it !! The vampire sprite was done by RGS_Dev, alongside other ressources found on itch.io it really helped to achieve a really cool look !
We will try to release a reworked version with more polished controls and audio feedback, thanks a lot for your feedback !
Hi Ahmed, I sincerely apologize for the delay in replying to you, I haven't had access to my PC for the last three weeks. It would have been a pleasure to take part in this jam but I lacked availability, maybe for a future edition.
Also, our game was developped in Godot, so we won't respect the jam rules.
Thanks a lot for you review, we are really glad that you enjoyed the game !
Spell system should work, I tested the game when I uploaded it. You can have more information by hovering the skills icons. But indeed we knew that it was the biggest flaw of the game, we will rework it to deliver a more polished version.
We will take into consideration your remarks about the font and the dificulty to understand what is damaging the vampire. We did not have time to implement a log system that would tell the player the cause of the death. A tutorial would help for this and the spell system as well, we will add one.
Arts mostly came from free to use assets, the credited artists are to congrats for this part ^^
Thanks again for playing the game and your feedback !
I tried your game, I don't know if it's because you lacked time but here are my remarks. It's quite frustrating to fight against flying ennemies, I wanted to go as fast as possible thanks to the dash and I had to wait for them to go down enough so I could shoot them, maybe if we were able to freely aim it would have been better. You could have added traps to force the player to jump: I just went right and it was fine. The soldier nether it the player. And finally, I reached the end of the level but it seems that there was nothing to indicate it.
I would guess that you lacked time, but there was a good foundation to make a game.
I give your game a try, but the difficulty was too high for me. The sword attack reach is too limited for the fights, maybe if it would have applied damage all around the player it would have been better. I was running in the ennemies to be sure to attack them.
I really like the work on the light, really inspiring.
Nice art and atmosphere ! Really inspiring.
Gameplay wise, I'm wondering if the hurt mechanics around the key could have been removed. On the third level (I stopped here), it was hard to distinguish when I could grab a key without loosing a heart. Also, it consumes times that is quite important when the beast follow you.
Thanks a lot for your feedback, we are really glad that you enjoyed playing the game !
We knew that one flaw of the game was the spell system, I made a bad design decision at the start and we didn't find the time to correct it during the jam ^^" Did you get that by hovering the skill icon there was some indication on the spell system ?
Again thanks a lot for your feedback!

