Thank you for playing our game! Yeah, it was definitely A DECISION to put a little bit of combat in the game ahahahhaahahaha but we’re glad it doesn’t feel heavy or shoehorned-in (at least based on the commentaries we’ve received).
Zcyon
Creator of
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Wow! This is incredible! The gun is quite critical to the plot! I enjoyed every second of it! It’s one of the best entries I’ve played so far!
See you in the top 10! INCREDIBLE WORK!
Edit: I love that you can reload by throwing the gun, like in Borderlands!
Edit 2: ALL OF US ALL OF US ALL OF US ALL OF US
Leaving aside the balance issues (2 attackers and 1 gatherer and you’re pretty much unstoppable), it is a well constructed game. I enjoyed what I played and it was a nice jam entry!
Some units were a little bit hard to read - I never understood the purpose of the mender but spawned some of those anyway for good measure :)
Yeah, we’re often torn with using full 3D or using some 2D sprites sprinkled around. It’s just that I recently played Lunacid and wanted to experiment with some 2D sprites for the background laying around.
For the frog and the fruits, we went with 2D assets due to time constraints and to help them really stand-out as puzzle elements, as we wanted to make this game as accessible as possible so everybody got to see the ending!
Thank you for playing our game!
Thank you for trying out our game! Well, about you being able to “see” the next area: we had to make cuts due to time constraints hahhaahha that wasn’t supposed to happen originally, but we ran out of time.
And about the puzzle challenge yeah, if you ask Kaito he’ll agree with you that they’re just too easy! But, BUT, I had to make them easy so that everybody had a shot at seeing the ending!
Thank you for playing!
Hey! Thank you for taking the time to play and review our game!
Originally our intention was that, as you ascend the tower, the floors “don’t make sense” (why would there be a forest in the second floor of a tower?) but as you can see, time got the best of us and we had to back off from our original intention.
The same thing applies to puzzles: we originally envisioned them working more organically with the theme of the floor you were in, but ultimately ended up inspiring ourselves more from flash games like “99 rooms” instead of carrying on with the original complex-puzzle approach from others like Submachine.
We’re super glad you enjoyed it!
This is absolutely incredible! I completed the game and it was just SOOOOOOO MUCH FUN! The only thing that didn’t sit completely right with me is having to drag the window with the coins to select the actions I wanted (because there was no penalty in doing so, so it just became a menu where the options are a tad more clunky to select).
The plot twist at the end killed me. This deserves a great spot in the jam! Your game is incredible and could potentially be transformed into a full. Incredible work!









