Trailer-and-page feedback only — I haven’t played the alpha, so none of this is about how it feels in the hand. I sell UI/HUD asset packs on itch, so weigh that.
First impression: your opening sentence is broken. The served HTML reads “ZAR is a where strategy meets luck.” — a missing noun and a stray non-breaking space, in the line directly under the Run button.
Visual clarity: I can’t read a single die value on either still. The d8 in the first screenshot measures 23x27 px inside a 1329 px-wide frame, and the number on its top face is about 6 px tall. I blew it up 8x with nearest-neighbour and still couldn’t call it. The dice are the thing the game is named after.
Combo readability: both stills show the score as 0,0 x 1. Zero points, multiplier one, in the only two still images on the page. You’re selling increasingly powerful synergies and the page never shows one — a still caught mid-combo at a multiplier above 1 would answer your own question before anyone clicks.























