I am thinking of removing the turnbased system in my game which is an rpg - platformer. The reason I wanted fights is that i wanted to put a sparing gimmik but now I thought of a different way of doing it withought using this. By when the enemy is downed, to feed them items so they can get back up peacified.
GIORGOSXAL
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I've updated the enemies in Project Redleaf to be able to chase the player when close, it is show in the video called biwi here Project RedLeaf Footage - Google Drive. However this is still unfinished since in the future the player will be sent to turn based battles, however, I can't show that because these re very unfinished.
Uh the game link:
I've been making a big game for a while now and realised that it won't get popular without posting more different games! So I thought about taking parts of the game, reforming them and posting them as stand alone to get more attention, so to the more experienced ones around uh is that a good idea? Oh and the game (which its demo isnt out) is this: Project Redleaf (upcoming) DEMO by GIORGOSXAL
Uh I'm making a game inspired by Undertale, Yoshi's Island and Paper mario called project redleaf, I;ve made a devlog for it but the demo isn't released! I'll make more devlogs in the future
I've been making a big game for a while now and realised that it won't get popular without posting more different games! So I thought about taking parts of the game, reforming them and posting them as stand alone to get more attention, so to the more experienced ones around uh is that a good idea? Oh and the game (which its demo isnt out) is this: Project Redleaf (upcoming) DEMO by GIORGOSXAL
Hello,
I’m working on a project in Godot 4, and I’ve run into some issues with a couple of scenes (main_menu.tscn and Level_01.tscn). The editor reports missing dependencies, but all the listed paths seem correct, and I’ve checked everything several times.
The Issue:
- Both scenes fail to open in the editor and throw errors like “Parse Error: Busy” or “Failed loading resource.”
- The dependencies seem to reference each other, and I suspect that’s part of the problem.
- The errors persist even after manually editing the
.tscnfiles to fix paths and removing UID references.
What I’ve Tried:
- Verified the file paths in the
.tscnfiles. - Cleared and reimported
.importdata. - Tried suggestions from forums and troubleshooting guides.
Request:
Can you fix it? I will share the game so you can. I’ve been stuck on this for a while, and any help would be much appreciated!(https://drive.google.com/drive/folders/1Av5D3YPkBrIe3GL-QwoD2VwaHKVknDGa?usp=dri...)
Thanks in advance!
Hello Pixelcraftian! I just want to say that I am a very big fan! I have even made a series of fan games called "Super Mario: The end of bounds" and it's after future mario!
Newest game (still not finished) Super Mario The end of bounds 64

