That's fair, I was definitely over scope for this game jam as a solo dev and didn't have time to do a lot of what I had planned. The actions you can do are actually randomly spawned from scripts so the distribution of them isn't really controlled in that way, but I already have plans to slowly introduce the actions instead with a little tutorial about each one, and also make actions right clickable to get an expanded view of the costs/effects associated with the buttons. At current there is no way to get water, that's kind of the point. You only have so much water and everything you do affects the rate at which it disappears but I didn't have time to really explain it well enough. I only got the welcome screen typed up about 20 mins before the deadline afterall. I am still working on the game though lots of features planned out, more buildings, and random events system, and also research trees, combat, etc. Lots still to do. Thanks for the feedback!
Yanomry
Creator of
Recent community posts
Yeah it's just about surviving for as long as possible at this point, sadly I didn't get to add a lot of the features I had planned for like combat and more complex water management stuff. Watering a grass adjacent to a desert will spread the grass to the desert, which can spawn new resources but at current the resources don't really have a limit so there's not really a need to look for more once you've found the basic ones. I'm planning to keep working on it though!
Can't rate since I didn't submit it time, but overall the game is very good ambience is good not to repetitive or annoying. The controls are simple and the tutorial explains the game fairly well. Although I will admit my first time I didn't realize that I had to hit the exorcise button after following the directions, and did not notice the time limit so I would recommend adding that to the tutorial notes. Artstyle is nice with enough detail that you can tell what everything is without it being messy. UI could use a little work as it is very cluttered maybe a bigger shelf area or smaller items?
If I could I'd give it a 9/10 but I can't. -1 point for the aforementioned things.
Would also recommend a settings menu for accessibility and sound options but that's a minor thing.
Thanks for the feedback, Yeah I agree with the camera movement I tried to get it as best as I could without allowing it to clip outside the level. Unfortunately I think the space is a bit to small for the bounding box method. I suppose I could try to increase the damping a bit to reduce the jerk on collision, and Yeah it definitely needs more levels but I only had 4 days to work on it so I wanted to make sure the mechanics were as polished as possible before turning out to many levels.


