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That's fair, I was definitely over scope for this game jam as a solo dev and didn't have time to do a lot of what I had planned. The actions you can do are actually randomly spawned from scripts so the distribution of them isn't really controlled in that way, but I already have plans to slowly introduce the actions instead with a little tutorial about each one, and also make actions right clickable to get an expanded view of the costs/effects associated with the buttons. At current there is no way to get water, that's kind of the point. You only have so much water and everything you do affects the rate at which it disappears but I didn't have time to really explain it well enough. I only got the welcome screen typed up about 20 mins before the deadline afterall. I am still working on the game though lots of features planned out, more buildings, and random events system, and also research trees, combat, etc. Lots still to do. Thanks for the feedback!

Yeah, scope creep in game jams is really common pitfall. On the other hand, it kickstarted this whole project of yours. Looking forward to finished game.