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(1 edit)

First of all, I love the soundtrack. And now to the game. It has potential (I like that every citizen has a name), but now it is just exploring (and for that I am missing options to move the map around). Also, it would be wonderful if there were labels to the icons with different actions (especially on trees and animals) - I lost a few resource sites before I found out how to collect. 

And it was mildly infuriating, that on animal resource field, the "harvest and kill all" button was in the spot where every other resource field had "collect just the right amount". But all in all, it is a good and solid start to make interesting game. But please provide more information (for example where and how to get the resources... Like water) somewhere in game. 

That's fair, I was definitely over scope for this game jam as a solo dev and didn't have time to do a lot of what I had planned. The actions you can do are actually randomly spawned from scripts so the distribution of them isn't really controlled in that way, but I already have plans to slowly introduce the actions instead with a little tutorial about each one, and also make actions right clickable to get an expanded view of the costs/effects associated with the buttons. At current there is no way to get water, that's kind of the point. You only have so much water and everything you do affects the rate at which it disappears but I didn't have time to really explain it well enough. I only got the welcome screen typed up about 20 mins before the deadline afterall. I am still working on the game though lots of features planned out, more buildings, and random events system, and also research trees, combat, etc. Lots still to do. Thanks for the feedback!

Yeah, scope creep in game jams is really common pitfall. On the other hand, it kickstarted this whole project of yours. Looking forward to finished game.