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A jam submission

Black SynthesisView game page

Puzzle Platforming Game for Pirate Software Summer Jam 2024
Submitted by Yanomry — 13 hours, 4 minutes before the deadline
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Black Synthesis's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#4014.0004.000
Cleverness#7553.0003.000
Theme#13302.0002.000
Playability#14862.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I really like the art of the game. However, the camera was making me motion sick. I wasn't able to play very long. I really did like the art in the game and believe it has some potential. Stick with it!

Did you include your Game Design Document as a Google Drive link?
Yes. It's in the Description of the Game, and attached as a external file

Seriously... did you include your Game Design Document?
Yes. It's in the Description of the Game, and attached as a external file

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Black Synthesis is a simple puzzle platforming game with a twist of having to avoid light sources.

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Comments

Submitted

Awesome concept behind this game. The tutorial being placed through the level is a nice non-intrusive way to introduce all the mechanics of the blob. The synergy between the split blobs is cool, almost like having a friend to assist through the level with you.

My only critic would be the camera is not the best it could be, where I think it's a bit too fast and the collision with the walls is a bit unpleasant.

Other than that, expanding this game with more levels and puzzles could turn it into a very complete and polished puzzle game with very unique puzzle solving. Good work!

Developer

Thanks for the feedback, Yeah I agree with the camera movement I tried to get it as best as I could without allowing it to clip outside the level. Unfortunately I think the space is a bit to small for the bounding box method. I suppose I could try to increase the damping a bit to reduce the jerk on collision, and Yeah it definitely needs more levels but I only had 4 days to work on it so I wanted to make sure the mechanics were as polished as possible before turning out to many levels.