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xyndall

114
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4
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9
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20
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A member registered Dec 05, 2021 · View creator page →

Creator of

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really fun game, i liked the whole premise of running around killing everything. the movement was nice but i wish the shotgun did more damage or something, sometimes it felt like it wasn't really hitting the enemies and maybe that's because of the lack of feedback, maybe if they turned red when getting hit or made a noise or got pushed back. same goes for when the player takes damage its hard to know without looking at your health. overall fun game though.

It was quite fun and i really liked the leaderboard implementation. as others said the gun was offset and wouldn't shoot where your aiming but other than that good job.

Really well done game.  i loved the visuals. maybe the game was a bit too easy but other than that good job.

Really liked the game, it was very aesthetically pleasing and it ran very well in the browser. i liked the arrows to show where things were but it did make me not focus on finding the eggs myself, i was mostly focused on the arrows so it kind of lost the easter egg hunt vibes, like if someone was just telling me where the eggs were. other than that though it was a enjoyable game.

Yeah not sure what happened with my bunnies and basket but i appreciate the feedback thanks

appreciate it, i wasn't to sure about my visuals i don't really do much pixel art but I'm glad you liked it. thank you for playing

Thank you, When you run out of stamina your speed is lowered from running speed but you still move slightly faster than walking speed but the energy doesn't recharge,  I made it so you could escape from the evil bunny when its not angry and you have no stamina but you need to run with stamina to get away when it is angry, i was still playing around with the values though so it doesn't exactly work like that but yeah you can run with no stamina just at a slower pace.  Yeah idk what happened with the bunnies and cutscene but after the ending cutscene it should just reload the scene back to the main menu. Appreciate the feedback thank you for playing

Very nice i like art style and i was very surprised how deep the game actually was, you had a lot more going on than what was on the surface but man im sorry but that is the most unergonomic control scheme i have ever seen, it was hurting my fingers trying to play. i would recommend sticking to WASD. its widely used for a reason. other than the controls everything else was good and i am amazed you put alot of work into the game. even having a save system is impressive.

i like the idea of the game and the intention of its gameplay. it seems like a good idea for a multiplayer game. the character designs are pretty good as well as the assets. gameplay might need some fixing, but overall looks pretty good. well done

 I like the atmosphere and design of the monster. It was quite easy, maybe if the monster was faster, but overall nice game. good job.

Appreciate it, Im not quite to sure what happened there with the bunnies, there is an ending after 10 bunnies are caught. I also see that we made similar games nice!

thank you, true i could've added in something to show that was what the basket was for and I didn't even think of adding a check to stop people from spamming E. Appreciate the comments, maybe ill fix them. too busy playing dragons dogma 2 ;)

Thanks i appreciate it.

Nice game, love the cute intro. apart from the bugs i enjoyed the gameplay alot. im not sure if level 8 is the end but i couldn't progress pass that point as the continue button wouldn't appear. Overall fun game and fun use of the theme, i couldn't think of anything but a horror game :).

Thank you

The games art is cool and the controls felt good but there was alot missing in terms of game feel. everything i could say has already been said so i wont repeat but good game none the less maybe just tone down the scale of the game and then you could build off it later. it would be cool to see some screenshots and color on the page though, gives people more incentive to play

pong

nice story, i could kinda see the way it was going straight away, i think it would have been more impactful twist if you didnt build it up so much and made it seem like someone or something else was the one behind everything. movement was hard to control felt like a grid base movement which felt weird when you can move the camera freely in any direction. nice game though story was good for what it was

i like the aesthetics of the game and the car jumpscare got me, i was confused with the files stuff and only figured out the first key because of the comments. nice job though reminded me of puppet combo

quite an ambitious game, i like the aesthetics and level desgin, the enemies looked good but maybe some textures would have been cool, i couldn't really progress past the first part after hitting the button as the controls were hard to grasp and the hitboxes felt a bit weird at times especially when i couldn't see my bullet sometimes. there were some ai pathfinding issues where the enemy would get stuck behind a rock or another dead enemy. i like that you addedsome game feel thought with the camera shake, audio and blood effects but sometimes the blood effects didn't spawn so i couldn't tell if i was hitting them or not. Good job though would be cool to see more development.

really liked the 2.5d aesthetics, a bit confusing on some of the different "worlds" and what they do but i was able to figure them out pretty easily, maybe just a bit more info on the statue holding the bell (What i think it does is kills you if you stay in that "world" for too long). i liked that the beginning room you say that 'space' should be used sparingly which made me think about when i should use it but i realised that it didn't really matter and that i had too use space alot more to survive.

Is this after you broke the wall? cause i intentionally made it end that way, I was abit too enthusiatic with how i wanted my game to end that i didn't have much time to actually implement any depth to the endings, maybe ill work on it after the jam but thanks for playing

oh haha my bad i did miss the pause button in the controls screen, i was supposed to put the options settings on the main screen as well but i thought it should be fine just in game. glad you had fun though, the sound honestly wasn't intentional i just recorded myself banging my shoe on some wood and then added some bass, i wanted to add more like screaming and stuff but i didn't want to record the scream.

i like the art and aesthetics of the game. too much reading for me but i know others love this style of game so good job. i only got the ordinary ending but i wasn't very invested to go for others.

Nice art and animations, could do with more accessibility options like a controls screen and death resetting the game but overall a good game. 

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Hello
I realized my last game jam I joined, that playtests are very important as I seemed to make my game too hard last time.
So if anyone would like to playtest my game i would appreciate it.

(just to clear up, im still implementing sounds and game feel stuff so im looking for feedback mainly towards the levels design, how hard it is, how easy it is to understand, aspects of the game that you do or dont like)thanks

https://xyndall.itch.io/scare-jam-horror-game

So if im planning to do the flash revival challenge is there anything special i need to do to submit the game  for the challenge or do i just submit normally?

i did have trouble making the grappling hook and its still quite broken but thanks for playing

thanks for playing, really appreciate the comments.  I definitely forgot to add some game feel in my game so ill look out for that.

hey, Thanks for playing and commenting i appreciate it, Since the game was for a game jam I'm not working on the game anymore, but ill make sure to make my future games with more accessibility options. Thanks for understanding

you should link your game a lot people are not going to be bothered to look for your game. 

hey I played and rated your game really good art and cut sences btw, i was really impressed.
i need 1 more person to rate so if you could i would appreciate it:https://itch.io/jam/brackeys-9/rate/1931675

wow this game is really good, the art is great and all the cinematics and animations really make the game pop.  definitely deserves more ratings. only thing i would critique is the combat becomes a bit bland and I don't see much of a reason to defend but really good game none the less

good puzzle game, really like the game juice alot of effects added that make the game feel nice to play. i think that a tutorial would be needed as their was alot of instructions to read and hard to understand without visuals but other than that great game.

yeah that was the inspiration for the game. thanks for playing the game

thanks for playing

really nice game. i like the visuals and how the enemies and their bullets are easy to see. i would have liked more in terms of gameplay and sounds/music but really good job for your first game jam.

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your game has been flagged so i dont really wanna download it