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SooD

17
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A member registered Mar 07, 2018 · View creator page →

Creator of

Recent community posts

Daymn! This is either very hard, or i'm dumb as hell. Either way this is awesome. I found 1 flag. 

Music is awesome. The concept is brilliant. Great job!

This game has a really nice aesthetic. It looks great and the idea is awesome. The controls however need to be improved on. You move way to fast and the camera gets very disorienting. The talking sequence is a bit too short for me and I missed some of what to do.

This game has potential. Great work!

Love the game. Controls take a while to get used to though. Great concept. The birds make it feel like a stealth game when you crawl under them. Great job!

I limited the camera movent to not go over the poles to stop you from getting disoriented. But I realized that in this game, it wouldn't be an issue.

Number keys not working may be because you have less resources. I didn't have time to put in an indicator for it.

Whoa that's not supposed to happen. Can you post a picture?

Thank you!

(1 edit)

I realized the issue with explaining the mechanics too late and too tired. Should have added a note about it.

Basically, the monster that charges at you from the trees runs away when in light, while the others will chase you if you shine your light at them. You need to find 3 pieces of a broken heart.

I think so. I would be spraying enemies and then it would just stop when I'm in the middle of them. Didn't notice it was overheating.

Awesome Game! I Suggest adding a sound indicator when the gun is about to over heat. Great music, gameplay & sound effects!

How did you create the levels? From your YouTube video, it didn't look you used a tile map. Did you just place collider's for the walls? And are the corridor walls a single large collider or multiple small ones?

Also love the game, its cute, fun, fast and open. I love your art style. 

How did you create the levels? From your YouTube video, it didn't look you used a tile map. Did you just place collider's for the walls? And are the corridor walls a single large collider or multiple small ones?

Also love the game, its cute, fun, fast and open. I love your art style. 

I did put a score multiplier for picking up bulbs, but the duration seems to be too less to notice. 

Thanks for the suggestions. I'm glad people are enjoying it. I didn't really plan on building this further, but I think now I will make this into a full game.

Sweet Game, love the visuals and the way you presented the story. 

I didn't have too much time to add those extra features. I had only 2 days to make this. I wanted to add music, but I had absolutely no idea how to make some.

Will probably add for the future.

Oh damn, did not realize that. My bad.

Great concept. 

Glad you liked it! This was our first game jam. Thanks for playing :).