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Mad Mechs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2099 | 2.772 | 3.545 |
Overall | #3625 | 2.345 | 3.000 |
Presentation | #3675 | 2.345 | 3.000 |
Originality | #4842 | 1.919 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Story: An AI has gone out of control and is creating a constant stream of killer mechs. Gameplay: You control a mech and through the game certain functions of your mech malfunction, like weapons auto firing or movement gets inverted.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Music was rad, game was fun. the controls surprised me. It took a while to figure out how to recover from the controls going wild but once i did i found the fun it it.
Love the base of the game. But like other posters it is shame to have to restart every time.
If you keep working on the game. Think about turn down the music and sfx down a few notches, can get pretty loud.
Nice fun game! Loved the music and fit really well with the fast paced style. Having to close and restart after each death was a pain but understand this is a games jam.
Would have been nice to see some hit effects on what I shot and what shot me. It wasn't super clear when damage was being dealt
Seems the "change suddenly the way the player plays" concept is quite popular ! We did something like that too !
This has a super cool foundation but I have to close and reopen the game each time I die or else I just stand in place and shoot single bullets. It was worth the relaunches though, awesome work!
Thanks a lot! We did see this bug too, but no time to fix it. Probably a problem due to our implementation of singleton classes.
singletons, singletons everywhere